Sign in to follow this  
Followers 0
babaorhum

dat.guiVR on babylonjs

3 posts in this topic

Hello everyone,

Working on GUI, HUD and canvas2D technologies at the moment

I was wondering if dat.guiVR was on his way to be incremented to babylonJS?

It allows to add a z axe onto it

Thx

Share this post


Link to post
Share on other sites

Hiya B!  No replies, huh?  I happen to KNOW that we have the tools to do this, now, using WorldSpaceCanvas2D.  Perhaps YOU are the one who does this integration.  :)

There's what?  About 8 different kinds of "widgets" used for dat.gui?  Produce the same 8 classes of worldSpaceCanvas2D "things", and you are on your way to superstar land.

Probably avoid allowing "drag" on the worldSpaceCanvas2dNode (which is the mesh that worldSpaceCanvas2d stuff is painted-onto)... for the time-being.  That would be difficult. 

But, you can create +/- value-adjuster buttons, current value read-out, checkboxes, input type-in, etc.  Later, you can group-together instances of those 2D-within-3D widgets... into panels of GUI.  Easy!  (sort of)

Could you have that on my desk by Monday morning?  :D  Thanks!  heh.   Again, sorry for the slow replies. You asked a GOOD question.  I'll keep thinkin'.  Be well.

Share this post


Link to post
Share on other sites

dat.GUI is not developed by us but I'm pretty sure it won't work on VR mode as it uses DOM element.

I second Wingnut suggestion here: Canvas2D seems the best option for you

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.