Sign in to follow this  
babaorhum

dat.guiVR on babylonjs

Recommended Posts

Hello everyone,

Working on GUI, HUD and canvas2D technologies at the moment

I was wondering if dat.guiVR was on his way to be incremented to babylonJS?

It allows to add a z axe onto it

Thx

Share this post


Link to post
Share on other sites

Hiya B!  No replies, huh?  I happen to KNOW that we have the tools to do this, now, using WorldSpaceCanvas2D.  Perhaps YOU are the one who does this integration.  :)

There's what?  About 8 different kinds of "widgets" used for dat.gui?  Produce the same 8 classes of worldSpaceCanvas2D "things", and you are on your way to superstar land.

Probably avoid allowing "drag" on the worldSpaceCanvas2dNode (which is the mesh that worldSpaceCanvas2d stuff is painted-onto)... for the time-being.  That would be difficult. 

But, you can create +/- value-adjuster buttons, current value read-out, checkboxes, input type-in, etc.  Later, you can group-together instances of those 2D-within-3D widgets... into panels of GUI.  Easy!  (sort of)

Could you have that on my desk by Monday morning?  :D  Thanks!  heh.   Again, sorry for the slow replies. You asked a GOOD question.  I'll keep thinkin'.  Be well.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.