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rotation with lockjoint

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Hi @all,

I have a question about the rotation again. This time its also about the lock joint. I had a similar question in the past without lock joint here:

I want the same as last time, but now with lock joint. I prepared a playground: [In this PG you can rotate the platform with key v, b, and n. The player can rotate with the mouse (drag&drop)]

Without the lock joint the behavior is like I want, but for many reasons I need this behavior also with the lock joint.

The problem is, the player rotates in a strange circle on the ground. I mean the player changes his position on rotation too.

How can I rotate it right?

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