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physic with SceneLoader.Append and PhysicsImpostor.HeightmapImpostor


Dad72
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Hello,

When I use an impostor BABYLON.PhysicsImpostor.HeightmapImpostor and SceneLoader.Append(), I get a bug. If I use another impostor, I do not have this bug and if I use SceneLoader.ImportMesh(), I do not see this bug.

Only with an impostor BABYLON.PhysicsImpostor.HeightmapImpostor  and SceneLoader.Append()

I made this PG test to show the bug. The terrain is not a ground of Babylon, but from 3ds max. this works with a land made with Babylon (CreateGround())

http://www.babylonjs-playground.com/#DPDV50#15

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Canon can not be fixed ? Otherwise there is not a workaround. What's missing can be added to the field manually (on the fly) ?

Is there a solution? I do not know what is missing, but I may be adding to my field before creating the physical to the ground ?

Thanks

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