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Create animation using multiple images


AhmedElyamani
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I have 29 different images named "ocean-0" to "ocean-28" that I preload using game.load.image().

I'm trying to make an animation with them using the following:

var frames =  Phaser.Animation.generateFrameNames('ocean-', 0,  28);
this.water.animations.add('ocean', frames, 10, true);
this.water.animations.play('ocean', 10, true);

 

However I get this error:

TypeError: this.currentFrame is undefined[Learn More]

What am I doing wrong?

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