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  1. Hello everyone , im sorry for my english so im pretty new to phaser3 and i want to create educational coding game for kids using typescript ,the kid should drag the arrows and drag them into places and then hit the button run so i declared an array to stock every arrow (image) that he dropped and then when run is clicked, i itterate the array and in function of the image's name the sprite get animated my code looks like this : //paly is the run button // this.play.on('pointerdown', () => { for (var i = 0; i < array.length ; i++) { console.log(array);
  2. Hi! My name is Julia. I’m a 2D Game Artist and Animator. I create 2d characters, objects, UI, backgrounds and flash animations for the games. I use Adobe Photoshop, Illustrator and Flash. I'm interested in full-time freelance, and also individual projects. I prefer fixed rate. Please send me the asset list or detailed description of your project. Then I can tell the full cost and deadlines. You can see my works: http://jill-korn.tumblr.com/ You can contact me at julie.korni@gmail.com
  3. I'm working on a custom data-visualization for large data sets. I originally have been building it with svg, but I'm hitting a peformance bottle-neck quickly with the number of elements I can render and animate. I need to have thousands of elements rendered, animating periodically for key transitions, and support zoom eventually. Only a fraction of the total elements rendered will ever need to animate with dynamic geometry at any given time. Everything else will animate via fadeIn/fadeOut. So for an estimated medium sized data-set case, if I have ~ 1000 data objects, I need to render ~ 3000 ob
  4. Hi everyone, iam Dante. Pixel artist - 2D animator I have been doing pixel art game for over 8 years Email: wonman321@gmail.com My gallery: http://pixeljoint.com/p/41106.htm Skype: wonman321 I love making pixel art game, i really really love it and i can handle many styles (please check my work below) Iam currently available to work on PAID project, both flat rate or hour rate Skill features: Character design Game mockup Animation Special effect Pixel intro / trailer Art direction Music video commission:
  5. Hi, Does anyone know if a single frame in an animated sprite can be used as a trigger to change scene (Phaser 3)? I have an interface with about 30 images set in an animation loop and would like to be able to click on a particular image to change the scene. The result I would like resembles a JavaScript switch statement. Thanks
  6. Hi! My name is Radmir. I am a professional musician - composer, sound-designer, sound engineer. I play string, keyboard, percussion instruments. I 've been doing music for over 10 years. I carry out a full cycle of works on music creation: Recording, mixing, mastering - creating music of any genre for animation, mobile and computer games, TV series, short and full-length films, commercial videos, advertising, etc. I work with Steinberg Cubase, Pro Tools, Logic Pro. Record sound on professional studio equipment. Portfolio: Creating a music I want to help
  7. Hello, my name is Alejandro. I'm an indie developer, I work also as freelancer. My portfolio is http://www.noisechip.com/, my rate is 10-15$ hour. Here are some examples of my work: You can also reach me by mail noisechipfreelancer@gmail.com and discord noisechip#8773. Thanks.
  8. CODE var GameScene1 = new Phaser.Class({ Extends: Phaser.Scene, initialize: function GameScene1 () { Phaser.Scene.call(this, { key: 'GameScene1' }); }, preload: function () { this.load.spritesheet('Girl', 'Girl.png', {frameWidth: 256, frameHeight:256, endFrame: 12}); this.load.spritesheet('Boy', 'Boy.png', {frameWidth: 64, frameHeight:64, endFrame: 36}); this.load.image('Particle', 'Particle.png'); this.load.image('Ground1', 'Ground1.png'); this.load.image('Ground2', 'Ground2.jpg'); this.load.image(
  9. Hi all, I'm making a shmup game at the moment. I'm trying to animate player's diagonal movements but can't get it to work. Any help you could offer would be greatly appreciated. First, I created the animation: this.anims.create({ key: 'rightUp', frames: this.anims.generateFrameNumbers('player', { start: 30, end: 33 }), frameRate: 10, repeat: -1 }); then when the player wants to go up&&right: if(this.keyLeft.isDown&&this.keyUp.is
  10. So to preface this, I've already looked through the docs for something that could do what I want but I couldn't find anything too useful. So I'm trying to make a sprite grow cracks over time (think like in minecraft when you mine), except I don't want to have to create a spritesheet of no cracks to cracks and have to loop it for every sprite texture. I'm looking for someway to play a standard opaque animation over each item I want cracks to form on. Is there anyway to do this? The only method I could think of would be to at the time I want the cracks to appear, to spawn a sprite righ
  11. I wanted to know if it's possible to load an animated sprite in preload() and use it in preload(). Essentially I am trying to get an animal to run across the screen to mark the progression of loading. I have a simple graphic rectangle setup as a basic loading bar right now. If I try to update the position of the sprite with this.dog.x it throws an error that x is not a property.
  12. Hey guys, i tried to make a soft sprite animation with PIXI.js, i learn about the ticker and i tried to implement, but is a loop, and its no use because is a movimentation player. See the print Is a isometric map, and i need I need the player to walk the floors, i already do that, but not so that the animation is smooth, it goes from point a to b without any animation. I also tried to implement the smoothie library but it was not possible. i stay waiting for responses, sorry for my bad english;
  13. Hello All, I'm new to Phaser and the world of HTML game development so I'm trying to learn the ins and outs of Phaser 3. Past several days I've been trying to get some sprite animations working via an atlas but not having much luck. The feet would not stay aligned to the floor. I'm assuming it has to do with the physics body since I can get it to work as intended via a sprite sheet or with an atlas without the physics involved. I've tried messing with the body.setSize() and the setOrigin() to the sprite itself but luck. I've attached the quick demo of the problem. The attachments go
  14. Hey! I'm Hanna, freelance 2d game artist, creating cool assets, illustrations and UI. I'm currently finalizing work for a game and will be soon available for new commissions. Check out my (quite unique) portfolio-website: habela.github.io Tell me about your project, ask for a quote, let me know about your budget or just say hi - haniahabela@gmail.com some of my work:
  15. Hi, If I create animation this way: myanim = scene.add.sprite('myanim'); scene.anims.create({ key: 'myanim', frames: scene.anims.generateFrameNumbers('myanim', { start: 0, end: 20 }), duration: 1000, hideOnComplete: true }); .. and later I want to change it's duration or frameRate - how to do that? I try this, but no luck: myanim.anims.duration = 3000; myanim.anims.frameRate = 15; myanim.anims.currentAnim.duration = 3000; myanim.anims.currentAnim.frameRate = 15; Animation still runs with the initiall duration.
  16. Introduction: Hi everyone I'm 3D Modeling, rigging and animation artist with 5 years experience game industry(Mobile, PC). If you are looking for 3D artist or animator for your project. Please contact me and i would make your project to the next level. Service features: Character designs 3D modeling, texturing 3D rigging and animation My porfolio: https://www.behance.net/Des3DTeam Contact us: Email: des3dteamw@gmail.com Discord: Des3dteam#1619 Skype: Des3D Some of our works:
  17. Juliastorybored 2D and 3D Art Shop Hello, I am Julie (Juliastorybored) an experienced generalist 2D and 3D artist. I will be offering 2D (concepts, characters, environment) and 3D modeling for both stylized and realistic PBR (Physically Based Rendering) art style in my 3D production pipeline depending on your needs. I also do rigging and 3D animation. If interested, you can contact me here through PM or email me directly at juliesusanalmoneda@gmail.com 2D Characters and Environment 3D Characters and Environment
  18. Hello everybody. I'm trying to make a thin mattress (a simple parallelepiped with textures) roll up. The first try was with a curve path ( a spiral shape) linked to the mesh, animated and modelled in blender, but the result in babylon js didn't preserve the deformation infos. The mattress was still, it didn't move except for a translation on the X axes, and inspecting the scene i could see the spiral in the meshes but not the information about the animation. So i tried with armatures cause i read that it's well supported in babylon js. With a simple curve animation of the bones the
  19. Hello everybody. I'm trying to make a thin mattress (a simple parallelepiped with textures) roll up. The first try was with a curve path ( a spiral shape) linked to the mesh, animated and modelled in blender, but the result in babylon js didn't preserve the deformation infos. The mattress was still, it didn't move except for a translation on the X axes, and inspecting the scene i could see the spiral in the meshes but not the information about the animation. So i tried with armatures cause i read that it's well supported in babylon js. With a simple curve animation of the bones the
  20. I am trying to add Lottie animation in the Phaser 3 in my game. But I am not able to add. Lottie Animation link. This is how I am adding into my code : this.animation = bodymovin.loadAnimation({ container: document.getElementById("game"), // Required path: "assets/json/RainLoop.json", // Required renderer: "canvas", // Required loop: true, // Optional autoplay: true, // Optional name: "Hello World", // Name for future reference. Optional. }); But here problem is, this animation is attaching to the HTML DOM elements and so that
  21. We just released full support for Spine in our Quest AI IDE. Quest is the simplest way to start building games and Playable ads that runs on Phaser 3. Simply .zip up your spine projects and import them into Quest to start using your animations in timelines. Trigger any animation, change skins, or add attachments to slots, all without writing a single line of code. We're super proud to be able to integrate with Spine and make animations way more robust in our platform (been months in the making for us). It's totally free to make an account to start building some really fun stuff (we make most o
  22. I wanna create a single animation using multiple sprite sheets that I have, which are a kin da content.
  23. There are multiple atlas animations I load in (idle, walking, running, etc). How can I attach all these animations to the player without loading in all the .png files into a single spritesheet? I would then play an individual animation under a certain circumstance (left key pressed, right key pressed, etc).
  24. Hi, Hope someone can help if I try to do a key press my animation stops until I let go of the key. (keys a and d) to move left and right - is there a way for the key press .onDown to be used once or an aletrantive way to have my animation play when the key is held down, I've tried using the docs but can't seem to find a solution eg demo below http://html5gamer.mobi/2019/ code snippet when pressing d if (this.keyRight.isDown){ this.player.anims.play('walkProper'); this.player.flipX = false; this.player.setVelocityX(150);
  25. Computer graphics, animations, games and interactions are now self-evident. You just have to pick up your smartphone, tablet, desktop computer or what else and you feel intuitively when you have to swipe, click, drag or pinch zoom. You also expect nothing less than nice interfaces with smooth animations. But it wasn't always like this... There were times where there were no editors like Photo and Designer, nor Illustrator, nor Photoshop, and even computers, games and animations of frames didn't exist... I wrote a blog series of six where I like to take you on a journey through time w
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