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mfdesigner

oTakhi Platform: Keyframe-Based Skeletal Animation System

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Introducing our native, webgl, keyframe-based skeletal animation system,

(1) Create poses using both Forward and Inverse Kinematics.

(2) Animation track can be saved as JSON file that is dynamically loadable into running apps.

(3) Copy and paste keyframes.

(4) sharing a single timeline for easy synchronization with other path, morph animation, and sound tracks.

(5) In-situ interactive editor that is extremely easy to use.

 

 

 

 

 

Watch all our tutorial videos here and showcases here.

 

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