Jump to content

About GeometryBufferRenderer and MRT


BlackMojito
 Share

Recommended Posts

Transparent objects are ignored in GeometryBufferRenderer. I know it is for that we can see ambient occlusion though transparent objects. 

But this class allows us to write positions too (the 3rd buffer). How can I get positions for transparent objects though? 

I mean I would like to ignore depth values and normal values for those transparent meshes but I want their positions in the output. Is it possible? 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...