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bitknight

DisplayObjectContainer Scale

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Hi, I've been testing out some tiled map loading and rendering. I add all the sprites across my map layers to a DisplayObjectContainer and it seems to display correctly. The issue I have is if I set the scale of x, y on the container to 2 I begin to get some artifacts. I can scale the renderer.view manually through styles to twice the size and that seems to work just fine (as expected), but I was curious if anyone else encountered this with a DisplayObjectContainer.

 

Using pixi.js - v1.4.3

 

PrrmATf.png

 

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