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samcrowleymusic

Destroy particle on collision

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I'm checking collisions between an emitter and my tilemap layer. What I want to happen is that when they collide, the particle gets destroyed and the tile it collides with is removed. How do I get the specific particle and tile as variables to work with in the callback function?

 

EDIT:

I'm trying this and getting an error:

game.physics.arcade.collide(this.asteroidEmitter, layer, function(obj1, obj2) {
            this.asteroidEmitter.removeChild(obj1);
        });
Uncaught TypeError: Cannot read property 'removeChild' of undefined

 

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