Jump to content

Destroy particle on collision


Recommended Posts

I'm checking collisions between an emitter and my tilemap layer. What I want to happen is that when they collide, the particle gets destroyed and the tile it collides with is removed. How do I get the specific particle and tile as variables to work with in the callback function?



I'm trying this and getting an error:

game.physics.arcade.collide(this.asteroidEmitter, layer, function(obj1, obj2) {
Uncaught TypeError: Cannot read property 'removeChild' of undefined


Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...