samcrowleymusic Posted April 16, 2018 Share Posted April 16, 2018 I'm checking collisions between an emitter and my tilemap layer. What I want to happen is that when they collide, the particle gets destroyed and the tile it collides with is removed. How do I get the specific particle and tile as variables to work with in the callback function? EDIT: I'm trying this and getting an error: game.physics.arcade.collide(this.asteroidEmitter, layer, function(obj1, obj2) { this.asteroidEmitter.removeChild(obj1); }); Uncaught TypeError: Cannot read property 'removeChild' of undefined Link to comment Share on other sites More sharing options...
samme Posted April 17, 2018 Share Posted April 17, 2018 I don't think this will work in Phaser 3, because Particles have their physics system. Link to comment Share on other sites More sharing options...
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