Jump to content

Custom bitmap for 2d object


glebk
 Share

Recommended Posts

I am pretty new to phaser and js game development. And I need to construct game objects from the primitives, not load from image. 

So have two questions: 

1) How can I make like filled circle GameObject? Can't find examples how to do it in phaser 3, only in phaser 2. 
2) What I really need is a game object, where each pixel filled dynamically with its own colour. Imagine circle filled with "moving gradient" - like that. How can I achieve it? Is there any way to do it with enough performance? 


Would be really appreciate for answers. 
 

Link to comment
Share on other sites

Thanks!

And the next problem.

Here is my code

//just add graphic 
var graphic=this.add.graphics();
graphic.fillStyle(0xff00ff,1);
graphic.fillRect(0,0,60,60);

//add sprite with graphic content

this.graphic2=this.make.graphics({x: 0, y: 0, add: false});
this.graphic2.fillStyle(0x2200ff,0.4);
this.graphic2.fillRect(0,0,60,60);
this.graphic2.generateTexture('graphic2',60,60);
        
var spr=this.add.sprite(0,0,'graphic2');


Here is the result:
https://gyazo.com/e6008d49e727084a856b0fc2316e8f10

Rectangles 1 and 2 should overlap completely in my opinion, but the second one is centered around the upper left corner instead of has the exact position of the 1st one. 

What am I doing wrong and how to fix it?

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...