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Custom bitmap for 2d object


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I am pretty new to phaser and js game development. And I need to construct game objects from the primitives, not load from image. 

So have two questions: 

1) How can I make like filled circle GameObject? Can't find examples how to do it in phaser 3, only in phaser 2. 
2) What I really need is a game object, where each pixel filled dynamically with its own colour. Imagine circle filled with "moving gradient" - like that. How can I achieve it? Is there any way to do it with enough performance? 

Would be really appreciate for answers. 

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And the next problem.

Here is my code

//just add graphic 
var graphic=this.add.graphics();

//add sprite with graphic content

this.graphic2=this.make.graphics({x: 0, y: 0, add: false});
var spr=this.add.sprite(0,0,'graphic2');

Here is the result:

Rectangles 1 and 2 should overlap completely in my opinion, but the second one is centered around the upper left corner instead of has the exact position of the 1st one. 

What am I doing wrong and how to fix it?

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