Brice Posted May 18, 2018 Share Posted May 18, 2018 Curious to know if anyone else is finding the latest version of Chrome (v66) breaks controls set up using Keyboard.createCursorKeys()? With the recent update, isDown resolves to true even after the cursor button has been released, causing my player sprite to glide across the screen. Perhaps there's a conflict in my own code,but the issue only appeared in Chrome with the latest update and persists across Phaser 2.6.2 and the latest CE. Link to comment Share on other sites More sharing options...
samme Posted May 19, 2018 Share Posted May 19, 2018 https://phaser.io/examples/v2/input/cursor-key-movement works correctly in mine. Link to comment Share on other sites More sharing options...
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