royibernthal

Blender Exporter - Animation for 2 meshes

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Are you tried to call animation by name... like this ?

BABYLON.SceneLoader.ImportMesh("", "./", "myAvatar.babylon", this.scene,function (newMeshes, particleSystems, skeletons) {
var avatar = newMeshes[0];
avatar.skeleton.beginAnimation("Idle", true, 1);
//avatar.skeleton.beginAnimation("Walk", true, 1);
//avatar.skeleton.beginAnimation("Run", true, 1);
});

 

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