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Flipping faces in real time


JonVarner
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I am trying to flip some faces in real time on a sub mesh. To me more specific what I am trying to do is at a given frame flip them so that the front face becomes the back faces. I had thought that simply flipping the normals was going to do the trick so I set them all to -1 when I wanted to make the change. Since I have blackface culling set to true I had thought that when I set the normals to -1 that the back faces that were invisible would become visible etc. Anyway advice on where I might be going wrong?

 

 

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