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CannonJS elastic collisions


karylo
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A newbie with CannonJS, I want to have spheres collide with elasticity such that there is no loss of kinetic energy.

All the spheres have the same physicsMaterial and the ContactMaterial has friction = 0.0 and restitution = 1.0.

I was hoping that would give me 100% elastic collisions yet I see that the spheres lose significant energy with every collision.

Is there something else I could or should be doing?  TIA

 

    // Create a slippery material (friction coefficient = 0.0)
    // and very bouncy (restitution coefficient = 1.0)
    var physicsMaterial = new CANNON.Material("bouncyMaterial");
    var physicsContactMaterial = new CANNON.ContactMaterial(physicsMaterial,
                                                            physicsMaterial,
                                                            0.0, // friction coefficient
                                                            1.0  // restitution
                                                            );
    // We must add the contact materials to the world
    world.addContactMaterial(physicsContactMaterial);

  // CANNON body
  this.body = new CANNON.Body({
       mass: this.mass,
       position: this.loc,
       shape: new CANNON.Sphere(this.radius),
       velocity: this.vel,
       linearDamping: 0,
       material: physicsMaterial
    });

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