Sign in to follow this  

Babylon texture memory policy

Recommended Posts

What's the policy for textures, if they are not longer used they are released?

They are released in case they are not in use and the memory usage becomes critical? 

I'm asking this since I'm trying to develop something like a VR walktrhough using panoramic spheres and if it is so big it could fill a low-end mobile device.


Thank you in advance.



Share this post

Link to post
Share on other sites

I can not give you an answer, as I do not know, but keep believe they are cached for faster re-creation of materials used by them.

Why I am answering this is if you are concerned about memory, you should really be looking at compressed textures to cut down the problem that way.  The impact is massive the larger the texture being used.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.