Sign in to follow this  
meteoritool

waterMaterial problem

Recommended Posts

Hello everyone,

I have a strange problem with waterMaterial in my scene, its hard to reproduce it in a playground so here are images :

screenshot_18-12-6_22-47.thumb.jpg.12a931a0e29957b6179d5ece296099b0.jpg 

The problem is that the reflection  part of the water becomes suddenly opaque. The ground becomes no more visible at some frontier (along x axis on this image).
I made a video to make it more clear, focus on the transparency of the water :

 

I don't know how to fix this 😕 Any idea ?

Share this post


Link to post
Share on other sites

@Deltakosh Thx for looking at it

I've tried to set waterMaterial.fresnelSeparate to false but I can't notice a difference 😕

I could notice that the more the camera is high, the more the "limit" seems to move away... Somehow I need the camera to stay at low altitude in my scene 😕
It's hard to describe so I set up a page to display wheat I mean :
https://www.orbis-somnium.com/production/zBugs/181210/indexWaterProblem.html
If you just move back and forth, you'll notice it

Is there a way to fix this ?
Or what's the right way to handle water ?

Any advice is welcome ^=^
 

Share this post


Link to post
Share on other sites

Hello again @Deltakosh ^_^

If I may insist one last time, I finally came across the "problem".

In the official demo from the water doc, the water mesh is created with BABYLON.Mesh.CreateGround() ans is perfectly correct :
https://www.babylonjs-playground.com/#1SLLOJ#19

But if the water mesh is created with BABYLON.Mesh.CreatePlane() it's different :
https://www.babylonjs-playground.com/#1SLLOJ#549

I accidentally noticed that, thus my problem is solved ! But I still wonder why the result is not the same ?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.