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Displacement maps?


Viriatos
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Also.. if I may (and if I understand the question)...

 

...if you want to do displacing on a plane...  I believe the heightMapGround can be used in certain cases.  The shade of gray used in the image... determines the amount of displacement.  But it's for planes/grounds, and not usable on spheres or irregulars.  (+y-axis displacements only, I believe).  *shrug*  And, I could be wrong (I often am) :)

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