Arcade physics on server

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I am learning Phaser while doing a small multiplayer game using, of course, Phaser, and Node.js with Socket IO for the server-side.


Now I am at the point that data updates are correctly distributed for the players but I need to run "master" physics on server and only do interpolations on clients.


I came across the nice manual for running P2 physics on server (https://github.com/brendonjohn/cljs-om-physics/tree/master/bower_components/p2js), but I do not need such complex physics.


Is there a way to run Arcade physics server-side?

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I'm gonna bump this thread since I'm having the same issue, I have to do verifications on the server end, and Arcade collision looks just fine yet, having to upgrade to P2 serverside and client side would be a great loss in performance :( !

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