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Found 393 results

  1. We are a duo, i'm the programmer and my associate is in charge of marketing, communication and management. We are about to launch Astrogon, an arcade platformer mobile game. We wanted it to be intuitive and easy to learn but really challenging at the same time. You need to avoid the opposite color, unless you are purple (Purple is like Mario's star). green power-ups give you an extra jump. If you are purple you have an extra jump just by touching a wall and gravity changes. The main plus of this game is the community levels. I made an in game level editor, and users will share their creations and watch people play thanks to a Replay feature. I can't tell how much i love Phaser! It will be compiled with Cordova to be released on mobile. If you want to know more about it, here is the website: www.astrogon.com Thanks.
  2. Play Wobbly Dot! Wobbly Dot is my latest browser game, a minimalist themed arcade where the goal is to navigate through dangerous mazes. It should be simple enough, except that your avatar is not moving in a straight line There are 30 levels that will test your reflexes. Complete them within the time limit to collect stars, which you can use to unlock more avatar skins. Made with Cocos Creator (and Typescript). Thank you for playing!
  3. Hello! I created a new game Exploding Shapes - be fast and push out different shapes out the view before they explode! Game available at kongregate.com: Play Exploding Shapes Enjoy!
  4. Welcome to our open Alpha of space.game! We'll be constantly updating the game and will be adding new features such as online multiplayer, new game modes, accounts, friends, store, and more! Game Description Claim as much territory as you can by strategically flying your spaceship around the map. You’re invincible while inside your territory and can kill anyone entering your space. Outside of your territory, other players can hit your trail and destroy your spaceship. If you hit another player’s trail, you’ll destroy their spaceship. A head to head collision results in both spaceships being destroyed. Game Controls Turn your ship by using the arrow (▲▼►◄) or WASD keys. Reddit: https://www.reddit.com/r/spacedotgame Twitter: https://twitter.com/spacedotgame Facebook: https://www.facebook.com/spacedotgame Instagram: https://www.instagram.com/spacedotgame/
  5. Hello. I'm indie game developer and currently working on Offroad Mania — game for everyone, who like off road and challenge. Offroad Mania on Steam https://store.steampowered.com/app/1222040/Offroad_Mania/ Write me in Discord and I give free game keys https://discord.gg/S7qpVaB Free web demo https://html5.gamedistribution.com/268e3f7dc6e6481298fafa5f3cf9e911/ Features: — 120 levels with rocks, trees, bridges, springboards etc. — 5 amazing 4×4 off road cars for fun — Car physics based game — Car and driver customizing — Fun driving gameplay — Colorful and clean game graphics — Gamepad support — Fullscreen mode p.s. In the future, I plan to do free updates (new cars, new tracks, etc.). Therefore it is very important your feedback and suggestions. Thanks for comments! Contacts: Email: activegamesbox@gmail.com Discord: https://discord.gg/S7qpVaB Twitter: @activegames
  6. Hi, This is my latest game: Shoot the fruit built using the Playcanvas Game Engine. Name: Shoot the fruit Link to game: https://playcanv.as/b/NlZQoRvE/ Screenshot is attached I am selling the the exclusive rights of the game, so if anyone is interested please contact me at: Saadhaider.haider@gmail.com I hope you guys enjoy playing it! Regards, Saad Haider
  7. Hi all!!! 😋 This time I created another game with my own style (with a very small resolution, colors, ...), where we take control of a man captured by a somewhat bad alien, play with us before eating. You will have to take all the possible coins in case you escape alive and you will be a millionaire (you never escape, but you don't know it 🙄 ). PD: As much as you try, in the end they eat you 😱 Play from GameJolt!!! LINK: https://gamejolt.com/games/alienbit/458620
  8. StarMines is a space shooter inspired by old classics like Asteroids and Omega Race. You are the spaceship pilot in search of magical Bonusoids which can only be found in the endless starmine fields full of dangers. The more Bonusoids you catch, the better their magical forces make your ship. The game should be playable on mobile with touch controls and desktop with keyboard or mouse. I have even tested it with an LG OLED TV, it works 🙂 On touch devices, there are different options for touch controls which you can choose from the top-right pause menu. The game URL: https://smtng.jpkware.com/ New version on Jan 20, 2019: - music and ship upgrade sound added, reduced overall volume - ask for player name when always when starting a new game, changing name will reset progress - automatic 5 second shield for each 4 Bonusoids collected - more info messages on ship upgrades New game play video with music, and showing the new shield: Screenshots: A couple of YouTube videos: The SM:TNG is my ancient StarMines for Java rebooted using the HTML5 and modern tools: Scala JS and Phaser CE. I think the game is complete enough for public release now, but I'll most likely continue to develop it further in the coming months. Eventually, I plan to make it open source under GPL, unless somebody buys an exclusive license with big money 🙂 All kinds of feedback welcome, for example: Does it work well on your browser? I recommend Chrome on Android and Chrome or Edge on Windows, but it should work OK with other browsers as well. Does it maintain 60fps? You can enable the fps meter on top-left corner with this URL: https://smtng.jpkware.com/#fps What do you think about the different control options? What could be improved? Ideas for new enemies, bonuses or weapons which would fit the theme?
  9. I really like the GitHub Game Off contest, because you have one month and can improve basic ideas. This year's theme is LEAPS AND BOUNDS. I was thinking about something like you have the pinfold with sheep and you should keep sheep from wolves and from escaping. But this idea seemed too complicated, so I changed it. Now the player has lost all the sheep and must collect them again. I already had a library for symbol recognition, so I improved it a bit and adapted it to this game. To find one sheep, you need to draw several characters correctly. I also added a mode in which incorrect input leads to the loss of all found sheep, a kind of rogue-like game component. So, I hope you will enjoy this game You can try game here https://vmikhav.itch.io/keep-your-sheep
  10. I really like the GitHub Game Off contest, because you have one month and can improve basic ideas. This year's theme is LEAPS AND BOUNDS. I was thinking about something like you have the pinfold with sheep and you should keep sheep from wolves and from escaping. But this idea seemed too complicated, so I changed it. Now the player has lost all the sheep and must collect them again. I already had a library for symbol recognition, so I improved it a bit and adapted it to this game. To find one sheep, you need to draw several characters correctly. I also added a mode in which incorrect input leads to the loss of all found sheep, a kind of rogue-like game component. So, I hope you will enjoy this game You can try game here https://vmikhav.itch.io/keep-your-sheep
  11. Hi All! I'm a single indie game developer who has released games on steam, android, itch.io, gamejolt and kongregate etc. Though I felt like I hit a problem when it came to monetizing web games. I found with mobile games, advertising was the best way to earn. So of coarse earning from ad's with your small HTML5 games should be the best way to earn from web games but sites like kongregate only give you on average 25% of ad earnings. While even though I personally love Itch.io for selling games, you can only earn from donations when it comes to web games. Leaving you with the only option of hosting the games yourself, which means you are alone in driving traffic to your games. So I set out to not only design a platform that allows developers to earn from ad's (adf.ly ad's). So I set out to not only design a platform that allows developers to earn from ad's (ads from our own advertising network serving exciting gaming adverts players will want to see). A platform which is easy to use, quick to sign up and allows you to instantly publish your games online. A platform which is 100% mobile friendly allowing players to play your games on far more devices. Best of all, you will earn 100% from your game's players. https://play.idevgames.co.uk The play arcade is completely free and allows you to get your game online and start earning within minutes. It is the simplest and quickest way to start earning from your games with ad's. No need for API's, it's all built into the site. Also I want to make the point that I do not earn anything from the site currently, I built the platform originally for my own game's and because this was something that I wanted from a web based platform. I will also never charge for this service or forcefully take a percentage of your ad earnings in the future. The site is still being developed but is fully functional with some pretty cool features too, like: Embed your games easily on any site and still earn from every player Allow your players to give you donations through paypal Allow your players to subscribe to your patreon Turn off ad's at any time and turn them on again... Even choose the frequency your ad is displayed People can review your games Publish your games to the site instantly Keep your game private when testing The site is growing everyday and I hope you decide to take a look. Thanks, -iDev
  12. Hello there! I'm working with this example (asteroids movement): LINK There is a strange behaviour that blows my brain out. It can be better seen on the attached video. All I've done was a small rotation and then just pressed UP cursor key. As you can see with the help of turned on debugger velocity vector rotates during fly until it reaches bottom-right corner of the bounding box. Also it force ship to fly wrong, it can be noticed even without debugger. Expected that velocity vector to be applied directly to where ship's nose is (or more correctly, ship have to move to the opposite side the engines work vector; see the picture). What can be the solution of this problems? Seems velocityFromRotation() function works not as expected. Or there is something been lost. Best regards, Nick Rimer 2019-11-01 12-02-08.mp4
  13. Hi there! I have released my first game on Kongregate, I've put a lot of efforts into it, and I can't figure out now - why it has so low rating? My only guess is that initially it was too hard and players who couldn't walk through the first levels have evaluated the game low. And now I'm working on it, trying to make game less hardcore. But maybe there are some other issues? https://www.kongregate.com/games/Trobing/batty-the-bat
  14. https://apollinaria-felix.itch.io/climbing-on-the-trees An interesting mix of the endless runner with the jumper. Control your character with the keyboard, and try not to fall down, by using the cloud platforms, branches, or by clinging to a tree on the left. Be careful - some of branches are begin falling, after you step on them. The cloud platforms are moving, but they stay on the screen. Along the way, collect coins and also the milk, which is needed to restore health, since there are many enemies on these money trees. 😈 If you have lost full four hearts or fall below the screen, game will be end.
  15. Hey everyone, I looked around for details on this but I am trying to determine the difference between the Physic types: Arcade, Impact, Matter to see what would be best for my type of game or to experiment with. I read in the Dev blogs that "Arcade" was meant for very simple physics in a game, while somewhere else I read that "Matter" was meant for debugging... I would like to know what the real differences are and which would make the most sense for a given game type. Does anyone know what the differences between the Physic types are? Thanks!!!
  16. So, I guess it's time to show my latest project to wide public: https://github.com/Guevara-chan/Ammo-0 Link to play it directly right now: https://guevara-chan.github.io/Ammo-0/main.html Ammo:0 is an experimental game prototype (with stock graphics so far), designed to explore and refine basic concepts of antoshooter subgenre. It features warped space, intense explosions, rockets, rockets and some more rockets. Did I said about rockets already ? Oh, right. Tell me what you think about concept itself and current premise.
  17. Shoot the arrow to the center of the target. More closer you hit, more scores you get. Each time you hit right to the middle of the target balloon board, you may get a 2 bonus arrows. Download Android : https://play.google.com/store/apps/details?id=com.archerybow.arrowshooter Game made using with bow and arrow. bird is spritesheet for flying and there is 5 ways of birds to fly using random time duration...and when arrow hit the bird destroy partical effects. it store high score and display users
  18. hi, because some issue, so i using group to create sprite as my colliders. var octopus; var colliders; var col; function create() { octopus = game.add.sprite(300, 200, 'octopus'); colliders = game.make.group(octopus, 'colliders', null, true, Phaser.Physics.ARCADE); octopus.updateTransform(); col = colliders.create(0, 0); col.body.setCircle(30, -30, -30); col.body.reset(colliders.worldPosition.x + col.x, colliders.worldPosition.y + col.y); game.debug.body(col, 'rgba(255,0,0,0.5)'); } function update(){ game.debug.body(col, 'rgba(255,0,0,0.5)'); } in the example, the body will flash to another point and then go back to the correct position. if i try to use Arcade Physics's overlap in two group. although two group is not overlap. that still cause overlap event. sorry about my english is not well
  19. Hey there, I made this little game called Life in the Static, the basic gist of this game is that you have an ability to stop time. LINK TO PLAY THE GAME: Tasty Link
  20. Hi! I'm doing a school assignment about Phaser and I was wondering can someone explain the differences in Phaser 2 and Phaser 3 physics engines? Phaser 2 has: Arcade, P2 and Ninja physics and I know pretty much the differences in them. Phaser 3 has: Arcade, Impact, Matter and Multi physics, I guess the arcade is the same as in Phaser 2, but what about impact and matter? Can someone smarter than me explain how these work? Thank you in advance!
  21. (Pup)Pet! A minimalist yet colorful simple arcade timer-based game. The goal is to not have your line cut by the slices, while also keeping your pup well fed off dog bones (food meter is white bar across top) How long can you and your puppy last? If you could please give my game a quick play and leave some feedback on the itch.io page. Thank you all so much! A html5 browser playable game: https://suburb-boone.itch.io/puppet Made for the Weekly Game Jam
  22. Eternity Pilot is a mobile game made using Phaser 3 and Cordova. It is my first published game and it would have been totally impossible without Phaser and this amazing community! For now it is only available on Android but I am hoping to have an iOS version in the near future. I have a sign up on the site linked below to receive a notification when the iOS version comes out. Play Store https://eternitypilot.com Gameplay Video
  23. A Pac-Man style game made in WebGL/JS. Design goal was to have it scale and play well on both a computer and tablet/phone. All suggestions and comments are welcome. https://www.merryarcade.com/Cemetery/ Regards, Bjorn, MerryArcade.
  24. Hi, I'm using the arcade physics engine. I'm trying to move a cloud left and right via tweens but the problem is the arcade box isn't moving with it. Does anyone know how to fix this? createTweens() { this.scene.tweens.add({ targets: this, x: this.distanceX, duration: this.speed, yoyo: true, loop: - 1 }); }
  25. Hello! Our team glad to introduce you fresh baked game - Kage: Ninja's Revenge! The game is brand new and was never published before. Main features are: 1. Total cross-platform experience. Every possible resolution is OK! 2. Completely self made everything ! (music, sounds, UI, graphics, code, ideas) Gameplay features: 1. 25+ deisgned levels 2. Every type of enemy and obstacle needs different approach 2. Survival mode 3. 4 exclusive trap style tracks made by our in-house artist You better to check it out by yourself here: http://fluffyfoxgames.com/devninja/ PM me for licensing and rev share offers.