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  1. Hi guy's! Psychic Colors is our last game, this is an arcade game, play it and enjoy! Short Description: Psychic colors is a fun arcade game in which you have to use your psychic abilities and move the colored blocks to the right place. Features: Web and Mobile compatibility Retro music and art Spanish, English,German,Italian,Portuguese, French,localization Play Game Here Also available free on: Google Play Store Any Feedback is appreciated.
  2. In this game you will use your special costume which allows you to transform into mechanical objects (Car, Rocket, Helicopter, Magnet, Motorcycle, ...) to avoid obstacles, collect Vortex Gems in levels and defeat the Assas (The bad guys who want to destroy the world). The Multiplayer mode allows you to participate in world championships with other players. With this game you will always discover a new way to have fun! Game link: • Web (HTML5) version (Gamemonetize.com) • Android version (Google Play)
  3. Hi, I hope you are doing well! It is with joy that I share with you the game GravytX The Gravytoid! (The game should have been released 4 years earlier but due to some technical constraints it was delayed!) Trailer (Click on the image below): About the game: Play as GravytX an alien who has the ability to control objects remotely and manipulate gravity. Travel the universe to save the peoples who are under the domination of the Vodouas (Malicious beings who want to conquer the universe) and bring peace to their Planets. • Here are some surprises that await you on your travels: - Several Planets to discover - Diverse and fun levels - Gameplay mechanics unique to each Planet - Fun puzzles to solve - Multiple Bosses and Mini-bosses to challenge! - And many other things to discover (We are not going to reveal everything to you anyway!) • Note that the game supports Gamepads! Get ready to experience adventures beyond human understanding! Game link: Web (HTML 5) version Have fun and have a nice day!
  4. A Space shooter game build with Phaser 3. Download it for Android: https://play.google.com/store/apps/details?id=com.kpagan.RebelWings The player controls the ship, shooting laser to enemies, launching homing missiles and fighting bosses. Each level the enemies differ, more difficult enemies are added and more difficult bosses. Each boss moves on its own unique pattern. Collect power ups like health, missiles, and bomb that kills every visible enemy to clear the stage. Fight through 16 ready levels. Collect the parts from the exploded enemy ships. Use the collected scrap as a currency to upgrade your own ship. Upgrades can be done 4 basic areas: 1. The Laser: rate of fire, damage and multiple shots 2. The missile: damage, accuracy and how many missiles your ship can carry 3. Engines: how fast can you move 4. Ship: how many hit points the ship has Check the teaser video here:
  5. 🎮 Engage Crypto Users with Decentralized Arcade Fun and Rewards! 🪙 If you're looking to engage crypto users with compelling gameplay and real token rewards, I can help design the perfect decentralized arcade experience. Scenario: 👾 2 players prior to engaging in game deposit equal amount of tokens into escrow smart contract. Once the game concludes, the smart contract pays out rewards with the winner receiving a payout equivalent to double their initial deposit minus the service fee. For a visual representation of the entire process, you can refer to the provided flowchart image 🧩 and explore a demo : I have experience with Solidity, JavaScript, and Web3 tools needed to bring arcade games to life on EVM based chains (Ethereum, PulseChain, Matic, Polygon, BSC) Here's What You Get with My Service: 🛠️ Smart Contract Development 📜 Sleek Frontend Implementation 🎨 Backend - Node.js Event Listener 🎧 (to listen to events emitted by the smart contract) One Arcade Game Design, Development, and Integration 🕹️ Testing ✅ Deployment 🚀
  6. Good day, jus to say that I've created and published a new HTML5 game, it's called "Prisoner of the dungeon". It's an arcade game with a strong retro feeling in which you will have to help the prisoner escape from the dungeon, avoiding monsters and eating fruits. Play / get it for your platform here: https://gamemonetize.com/prisoner-of-the-dungeon-game More info about the game on its official website: https://pliski.com/en/prisonerofthedungeon/ I hope you like it.
  7. Play Wobbly Dot! Wobbly Dot is my latest browser game, a minimalist themed arcade where the goal is to navigate through dangerous mazes. It should be simple enough, except that your avatar is not moving in a straight line There are 30 levels that will test your reflexes. Complete them within the time limit to collect stars, which you can use to unlock more avatar skins. Made with Cocos Creator (and Typescript). Thank you for playing!
  8. Hi, I am working on an HTML5 game and I use Arcade physics as physics system for the game. I am trying to implement a pause button functionality and ran into a problem of choosing which methods to use from the below mentioned methods. They all seem to be similar in functionality and the docs do not contain much further explanations. Can someone please elaborate a little on the functionalities of these methods and mention the difference between them? physics.pause(), physics.resume() scene.launch(), scene.start() scene.pause(), scene.resume(); scene.switch() physics.world.resume(), physics.world.pause()
  9. Hello there. I would like to present me new mobile arcade game city blaster. It is a fun and good looking mobile game. It is very easy to play, just tap the screen to defend your city and citizens. You can download it for free and without adds on the link below. Please tell me what you think. Good luck!https://retrodries.itch.io/city-blaster
  10. Play Wiggly Things in your browser! Wiggly Things is a cute arcade game, where the goal is to feed candies to the things based on their colour, then grow to the target size. As you progress, levels become more difficult. Can you complete all 15 levels and make the online leader-boards? (score is submitted only if you're a registered user) I've made this game in Cocos Creator, coded it in Typescript. Have fun!
  11. I was just playing with physics, I start to adding shapes and a ball, playing around with forces and moving objects and end up with this little toy, I really like the result and I decided to publish it on my site, I add a single button to shoot. I hope yo like it. http://c1ic.mx/hoops/
  12. Hello. I'm indie game developer and currently working on Offroad Mania — game for everyone, who like off road and challenge. Offroad Mania on Steam https://store.steampowered.com/app/1222040/Offroad_Mania/ Write me in Discord and I give free game keys https://discord.gg/S7qpVaB Free web demo https://html5.gamedistribution.com/268e3f7dc6e6481298fafa5f3cf9e911/ Features: — 120 levels with rocks, trees, bridges, springboards etc. — 5 amazing 4×4 off road cars for fun — Car physics based game — Car and driver customizing — Fun driving gameplay — Colorful and clean game graphics — Gamepad support — Fullscreen mode p.s. In the future, I plan to do free updates (new cars, new tracks, etc.). Therefore it is very important your feedback and suggestions. Thanks for comments! Contacts: Email: [email protected] Discord: https://discord.gg/S7qpVaB Twitter: @activegames
  13. We are a duo, i'm the programmer and my associate is in charge of marketing, communication and management. We are about to launch Astrogon, an arcade platformer mobile game. We wanted it to be intuitive and easy to learn but really challenging at the same time. You need to avoid the opposite color, unless you are purple (Purple is like Mario's star). green power-ups give you an extra jump. If you are purple you have an extra jump just by touching a wall and gravity changes. The main plus of this game is the community levels. I made an in game level editor, and users will share their creations and watch people play thanks to a Replay feature. I can't tell how much i love Phaser! It will be compiled with Cordova to be released on mobile. If you want to know more about it, here is the website: www.astrogon.com Thanks.
  14. Hello! I created a new game Exploding Shapes - be fast and push out different shapes out the view before they explode! Game available at kongregate.com: Play Exploding Shapes Enjoy!
  15. Welcome to our open Alpha of space.game! We'll be constantly updating the game and will be adding new features such as online multiplayer, new game modes, accounts, friends, store, and more! Game Description Claim as much territory as you can by strategically flying your spaceship around the map. You’re invincible while inside your territory and can kill anyone entering your space. Outside of your territory, other players can hit your trail and destroy your spaceship. If you hit another player’s trail, you’ll destroy their spaceship. A head to head collision results in both spaceships being destroyed. Game Controls Turn your ship by using the arrow (▲▼►◄) or WASD keys. Reddit: https://www.reddit.com/r/spacedotgame Twitter: https://twitter.com/spacedotgame Facebook: https://www.facebook.com/spacedotgame Instagram: https://www.instagram.com/spacedotgame/
  16. Hi, This is my latest game: Shoot the fruit built using the Playcanvas Game Engine. Name: Shoot the fruit Link to game: https://playcanv.as/b/NlZQoRvE/ Screenshot is attached I am selling the the exclusive rights of the game, so if anyone is interested please contact me at: [email protected] I hope you guys enjoy playing it! Regards, Saad Haider
  17. Hi all!!! ? This time I created another game with my own style (with a very small resolution, colors, ...), where we take control of a man captured by a somewhat bad alien, play with us before eating. You will have to take all the possible coins in case you escape alive and you will be a millionaire (you never escape, but you don't know it ? ). PD: As much as you try, in the end they eat you ? Play from GameJolt!!! LINK: https://gamejolt.com/games/alienbit/458620
  18. StarMines is a space shooter inspired by old classics like Asteroids and Omega Race. You are the spaceship pilot in search of magical Bonusoids which can only be found in the endless starmine fields full of dangers. The more Bonusoids you catch, the better their magical forces make your ship. The game should be playable on mobile with touch controls and desktop with keyboard or mouse. I have even tested it with an LG OLED TV, it works ? On touch devices, there are different options for touch controls which you can choose from the top-right pause menu. The game URL: https://smtng.jpkware.com/ New version on Jan 20, 2019: - music and ship upgrade sound added, reduced overall volume - ask for player name when always when starting a new game, changing name will reset progress - automatic 5 second shield for each 4 Bonusoids collected - more info messages on ship upgrades New game play video with music, and showing the new shield: Screenshots: A couple of YouTube videos: The SM:TNG is my ancient StarMines for Java rebooted using the HTML5 and modern tools: Scala JS and Phaser CE. I think the game is complete enough for public release now, but I'll most likely continue to develop it further in the coming months. Eventually, I plan to make it open source under GPL, unless somebody buys an exclusive license with big money ? All kinds of feedback welcome, for example: Does it work well on your browser? I recommend Chrome on Android and Chrome or Edge on Windows, but it should work OK with other browsers as well. Does it maintain 60fps? You can enable the fps meter on top-left corner with this URL: https://smtng.jpkware.com/#fps What do you think about the different control options? What could be improved? Ideas for new enemies, bonuses or weapons which would fit the theme?
  19. I really like the GitHub Game Off contest, because you have one month and can improve basic ideas. This year's theme is LEAPS AND BOUNDS. I was thinking about something like you have the pinfold with sheep and you should keep sheep from wolves and from escaping. But this idea seemed too complicated, so I changed it. Now the player has lost all the sheep and must collect them again. I already had a library for symbol recognition, so I improved it a bit and adapted it to this game. To find one sheep, you need to draw several characters correctly. I also added a mode in which incorrect input leads to the loss of all found sheep, a kind of rogue-like game component. So, I hope you will enjoy this game You can try game here https://vmikhav.itch.io/keep-your-sheep
  20. I really like the GitHub Game Off contest, because you have one month and can improve basic ideas. This year's theme is LEAPS AND BOUNDS. I was thinking about something like you have the pinfold with sheep and you should keep sheep from wolves and from escaping. But this idea seemed too complicated, so I changed it. Now the player has lost all the sheep and must collect them again. I already had a library for symbol recognition, so I improved it a bit and adapted it to this game. To find one sheep, you need to draw several characters correctly. I also added a mode in which incorrect input leads to the loss of all found sheep, a kind of rogue-like game component. So, I hope you will enjoy this game You can try game here https://vmikhav.itch.io/keep-your-sheep
  21. Hello there! I'm working with this example (asteroids movement): LINK There is a strange behaviour that blows my brain out. It can be better seen on the attached video. All I've done was a small rotation and then just pressed UP cursor key. As you can see with the help of turned on debugger velocity vector rotates during fly until it reaches bottom-right corner of the bounding box. Also it force ship to fly wrong, it can be noticed even without debugger. Expected that velocity vector to be applied directly to where ship's nose is (or more correctly, ship have to move to the opposite side the engines work vector; see the picture). What can be the solution of this problems? Seems velocityFromRotation() function works not as expected. Or there is something been lost. Best regards, Nick Rimer 2019-11-01 12-02-08.mp4
  22. Hi there! I have released my first game on Kongregate, I've put a lot of efforts into it, and I can't figure out now - why it has so low rating? My only guess is that initially it was too hard and players who couldn't walk through the first levels have evaluated the game low. And now I'm working on it, trying to make game less hardcore. But maybe there are some other issues? https://www.kongregate.com/games/Trobing/batty-the-bat
  23. https://apollinaria-felix.itch.io/climbing-on-the-trees An interesting mix of the endless runner with the jumper. Control your character with the keyboard, and try not to fall down, by using the cloud platforms, branches, or by clinging to a tree on the left. Be careful - some of branches are begin falling, after you step on them. The cloud platforms are moving, but they stay on the screen. Along the way, collect coins and also the milk, which is needed to restore health, since there are many enemies on these money trees. ? If you have lost full four hearts or fall below the screen, game will be end.
  24. Hey everyone, I looked around for details on this but I am trying to determine the difference between the Physic types: Arcade, Impact, Matter to see what would be best for my type of game or to experiment with. I read in the Dev blogs that "Arcade" was meant for very simple physics in a game, while somewhere else I read that "Matter" was meant for debugging... I would like to know what the real differences are and which would make the most sense for a given game type. Does anyone know what the differences between the Physic types are? Thanks!!!
  25. So, I guess it's time to show my latest project to wide public: https://github.com/Guevara-chan/Ammo-0 Link to play it directly right now: https://guevara-chan.github.io/Ammo-0/main.html Ammo:0 is an experimental game prototype (with stock graphics so far), designed to explore and refine basic concepts of antoshooter subgenre. It features warped space, intense explosions, rockets, rockets and some more rockets. Did I said about rockets already ? Oh, right. Tell me what you think about concept itself and current premise.
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