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Hi everyone, I am Tenevik Games, the developer of GIGAH|RUSH. Direct browser build: https://gigahrush.bileter.workers.dev itch.io page and media gallery: https://tenevik.itch.io/gigahrush GIGAH|RUSH is a free HTML5/WebGL browser survival horror / ARPG shooter about preparing expeditions into an unbounded concrete megastructure. The player packs food, water, ammo, medicine, documents and weapons, then leaves the safer living area for hostile floors with traders, factions, monsters, rumors, contracts and Samosbor events. The build is made with TypeScript, Vite, WebGL raycasting and canvas HUD rendering. It has no runtime framework dependency and no imported asset pack: textures, sprites, sound and many world details are procedural. Current public build includes: browser play with local saves; expedition preparation, looting, inventory and trading; contracts, quests, rumors and route pressure; factions, reputation and persistent consequences; A-Life NPCs that can trade, sleep, fight, hide and die permanently; monsters, combat and Samosbor lockdown events; procedural and authored floor variants. I am especially looking for HTML5/WebGL feedback: does the first load reach the game reliably? any blank canvas, audio unlock or fullscreen problems? is the HUD readable on your display? does performance hold after leaving the safe area? where does the first expedition stop making sense? Content note: survival horror atmosphere, combat, corpses, blood, sirens and disturbing procedural events. It is not NSFW.
