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  1. Hi all! We just launched Orb Arena, a free HTML5 .io game that runs in any browser on desktop and mobile, with no sign-up. Play: https://orbarena.lovable.app/?utm_source=html5gamedevs&utm_medium=forum How it plays: eat glowing orbs to grow, split to lunge at rivals, and stay inside the safe zone as the Storm ring tightens every 30 seconds. Live leaderboard, unlockable skins and trails, rewarded boosts. Tech: HTML5 canvas + TypeScript/React, built with Lovable (AI-assisted), Supabase backend for leaderboard and saves. We'd love feedback on the controls, the Storm pacing, and mobile feel. Thanks! – Orb Arena Team
  2. which is the best game engine for making browser games like : supported from all browsers and have support community ??
  3. Hi everyone! I am Murad, founder of ProjectAI and creator of NIB, a visual 2D & 3D game editor and engine. NIB 1.0.0, the first stable release, is now available. Make a world. Give it rules. Let someone play. For HTML5 developers, the workflow is straightforward: assemble a scene, write JavaScript gameplay, test it in the editor and export a playable browser game as a Single HTML file or a Web Project ZIP. What is included A visual scene editor for entities, components, models, sprites and prefabs. JavaScript gameplay with editable Inspector parameters. Character rigs, keyframe animation and animation states. Layered effects, PBR materials, terrain and audio tools. 10 playable starter games in the stable 1.0.0 download. An optional local MCP server with 62 tools for compatible clients. NIB is free for personal, educational and commercial games, with no mandatory subscription or royalties. The engine/editor is proprietary; your original game code and assets remain yours. Download and explore: NIB on itch.io Stable 1.0.0: GitHub release Official trailer — actual gameplay and editor footage from the stable release: Watch the NIB 1.0.0 trailer If you would like to try it, open a starter preset, make one small change and export your own version. I would love to see what you build and hear where the editor needs improvement. Questions and ideas: GitHub Discussions Bug reports: GitHub Issues A newer example: Two Thrones, a turn-based strategy game made with NIB. This is a separate newer project and is not included in the stable 1.0.0 archive. Gameplay and editor screenshots from stable NIB 1.0.0 Relay Foundry, a playable FPS starter game: Signal Harbor, a top-down 2D starter campaign: Character rig and bone controls in the editor:
  4. FOR SALE: Flappy Rocket – Ultimate Mechanical Edition I'm offering my browser-based arcade game, Flappy Rocket – Ultimate Mechanical Edition, for acquisition or licensing. 🎮 Playable Demo: https://vocal-sundae-5968d2.netlify.app Game Features - Multiple rockets and unlockable content - Power-ups and difficulty settings - Score tracking and high-score saving - Sound effects - Start menu, hangar, settings, and pause menu - Browser-based gameplay with mobile-friendly controls Technology Built using HTML5, CSS, and JavaScript. The project uses the Tailwind CSS CDN and Google Fonts. Purchase Options - Exclusive purchase: $499 USD - Non-exclusive licence: $150 USD Prices are negotiable. The source code package can be provided after the terms are agreed upon. Rights and third-party dependency terms will be confirmed before the sale. I'm interested in speaking with game publishers, web-game portals, and developers who may want to acquire or license the project. 📩 For inquiries and offers, please email me at roselleglobal.co@gmail.com. I would appreciate it if you contacted me directly by email. Thank you!
  5. Game Title: Aqualume: Odyssey of the Reef — Ultra 3D Edition Offer Type: Full IP & Exclusive Source Code Buyout (100% ownership transfer; all code, shaders, procedural textures, and procedural audio are 100% original with zero third-party asset restrictions) Asking Price: $1,200 USD (PayPal supported; open to discussion) Contact Email: mpiyush463@gmail.com (or via Forum Private Message) Live Playable Link: Live hosted build and instant single-file source preview are available immediately upon request. Tech Stack & Architecture: - Clean, self-contained HTML5 / JavaScript built on Three.js (r128 WebGL) - Custom GLSL vertex/fragment shaders (animated cellular water caustics and exponential depth fog) - Procedural 1024x1024 Canvas textures (anatomical scute reliefs and Voronoi reptile scales) - Procedural Web Audio API sound synthesizer (marimba pearl chimes, doppler near-miss whooshes, Hydro-Dash vortex surges) - Tailwind CSS UI - GameMonetize SDK integration Core Gameplay & Features: - 4 selectable anatomical 3D sea turtle species (Green Turtle, Hawksbill, Loggerhead, Bioluminescent Leatherback) with articulated figure-8 hydrofoil flipper kinematics and interactive 360° 3D model inspection on the main menu. - 4 dynamic ocean biomes (Sunlit Coral Gardens, Bioluminescent Twilight, Golden Kelp & Vent Sanctuary, Sapphire Abyssal Trench). - Complete arcade loop: Nacreous pearls & golden clam shells, near-miss combo multiplier system, Hydro-Dash vortex ability to shatter naval mines, 3 power-ups (Tidal Magnet, Aegis Shell Shield, Jetstream Surge), 3 camera perspectives (Chase, Action, Scenic), full desktop (WASD/Arrows/Mouse) & mobile touch controls, and localStorage persistence for high scores and pearl bank.
  6. Hello friends, I am developing a simple browser game called Next.Land. I would like to ask for some feedback here. I’m looking for inspiration and new ideas. There is a playable demo available so you can try the game right now (very limited gameplay). Links: Project website: http://next.land Playable demo: http://demo.next.land Some in-game videos: YouTube channel Basic features: Property tycoon. Free to play. Browser game. MMO. Simple and casual. Business simulation game. Real world elements and 3D terrain. Description: Next.Land is a property tycoon browser game. It is based on Three.js (WebGL javascript framework), OpenStreetMap - OSM (map data for real world elements like buildings, roads, forests, ...) and SRTM (elevation data for a real 3D terrain). The gameplay is simple and easy. Buy and sell properties, manage your finances and grow your empire. Play in the actual world locations with an accurate 3D terrain. I think this is a very attractive feature. You can play in the area you like the most. Next.Land is quite similar to one older game called MonopolyCityStreets. Of course, I want to keep developing this game after the initial release. I want to provide regular expansions with new game features (microeconimcs, enhanced trading, various in-game events etc). It is too early to be more specific, the game needs to be finished first Feedback: I have created a short priority list of topics that interest me the most. Do you like the game idea? Do you think this game has potential? Do you think that the gameplay might be fun? Do you prefer casual or hardcore gameplay? My intention is to create a casual game. Fun for few minutes a day. I don't like the idea that you will play this game for hours a day. Would you like to see tablet/smartphone versions? It is difficult to create the same design for every device. The game is designed for desktops right now. Smaller devices have lower performance and the gameplay, user interface and graphics need to be reduced. Everything else. Any others ideas are welcome. Other: There is an active crowdfunding campaign for the project right now. I think you should know about this. I don't want to provide the link. It is just my another attempt to get more feedback from people. I am very grateful for any feedback. Thank you very much!
  7. We have just release a new game! Wheel of Fortune Take a look http://codecanyon.net/item/wheel-of-fortune-html5-casino-game/11146232 High quality GraphicsOptimized for mobile and desktopCode sources includedHighly customizable Take a look also at our portfolio http://codecanyon.net/user/codethislab/portfolio
  8. Just opened a new online FREE Slots and Bingo Casino - all HTML5 http://www.softwareamusements.com/casino.html Enjoy!
  9. https://www.humansvsai.io Built a browser space shooter with Phaser 3 + React — sharing my stack and a few lessons I've been building Humans VS AI.IO, a browser-based space shooter with a roguelite upgrade system and multi-phase boss fights, and wanted to share the stack and a few things I learned along the way. Stack: Phaser 3 for the core game engine/rendering React for UI layers (menus, HUD overlays, upgrade selection) Deployed on Vercel Built primarily using AI-assisted development (Claude Code) — happy to talk about that workflow if anyone's curious how that's changed my process as a solo dev A few things that came up building this: Mobile scaling was harder than expected — getting Phaser's canvas to actually fill the viewport correctly across different phone sizes (not just one reference device) took several iterations, especially around safe-area insets and avoiding 100vh issues with mobile browser toolbars Balancing procedural obstacle patterns — building wave patterns that feel varied but always leave a guaranteed dodgeable path turned out to be a genuinely tricky design problem, especially once I added randomized elements (replicating obstacles, multiple pattern types) Performance with layered glow/neon effects — learned the hard way that live blur filters per-object tank FPS fast once obstacle density goes up; switching to pre-baked glow textures made a big difference The game itself: fight through wave-based combat, build out your loadout with common/rare/legendary upgrades between waves, and face down boss fights against a growing roster of AI-parody characters (OGPT, Claudus, Eyes of Gemini, and others). Final boss is currently Copilotron. More will be added. Keep in mind this game is satire so take it for what it is. Play it at humansvsai.io — would genuinely appreciate feedback from other devs, especially on performance or anything that feels janky on your device/browser.
  10. Hey Guys, I have a website that needs some HTML5 casino games like Blackjack, Roulette, Craps, and Slots, complete with sounds and decent artwork and all that. If you have something like that I'd be willing to buy / license it. Let's talk! Thanks.
  11. Live Playable Demo: https://hydrorush.netlify.app Asking Price: $1,000 OBO (Full Exclusive Source Code & IP Commercial Rights) Game Overview: HydroRush is a completed, high-octane 2D underwater arcade runner built from the ground up for maximum retention, kinetic combat feel, and instant mobile responsiveness. Technical & Commercial Highlights: 🚀 100% Vanilla JS & HTML5 Canvas: Zero external framework bloat or third-party build tool dependencies. Pure, lightweight, fast-loading code. 📱 Fully Responsive: Flawless touch/drag controls on mobile and full keyboard controls on PC. 💥 Arcade Combat Mechanics: Custom 60ms hit-freeze impact system, shockwave rings, screen shake, and pressure drag mechanics. 🦀 Dynamic Enemy & Harvesting Systems: Apex cyber-sharks, streamlined fish, and red side-reef fuel crabs. ⚡ Sci-Fi Boss Gates: Multi-phase holographic laser barriers with core reactor health mechanics. 🛠️ Full Hangar Shop: Skin unlock system, max fuel upgrades, plasma torpedo tiers, and magnet drones with local storage persistence. 🎶 Built-in Web Audio Synthesizer: Procedural music loops and sound effects generated entirely in JavaScript—zero copyright or licensing risk. 💰 Monetization Ready: Pre-built UI pods designed for AdMob banner safe zones and rewarded ad integrations. Includes: Full clean source code (index.html, game.js, style.css), assets, and 100% commercial IP rights transfer. Contact: DM here or email [nwonumagrea@gmail.com] to finalize via PayPal or Escrow.
  12. Hi y'all, Selling non-exclusive licenses for my HTML5 stealth-horror maze game, Dark Labyrinth. Play it here: https://www.pixellift.store Gameplay video: Key features: - Two distinct enemy AI types: sound-based Stalkers and sight-based Wraiths, forcing different stealth tactics - Procedurally generated mazes with fog-of-war minimap (only explored paths revealed) - 3 gadgets: Light, Decoy, Freeze - Campaign mode + Endless mode - Full accounts system with guest login and global leaderboard - Desktop (WASD/arrows) and mobile (touch/joystick) support, no download required - Privacy Policy, Terms, and age-gate already in place Looking for non-exclusive license deals (can be re-skinned/rebranded, site-locked to your domain). Open to offers — flat fee or bulk discount for multiple domains. Reply here or DM me if interested. Happy to answer any questions about the game or provide more footage/screenshots.
  13. Hello, nice to see you. This is my first game I made. Thank you for feedback and advices! One (or more) screenshot Please see the attached screen shot. A short description of your game This is a slot machine game made with html5, css3 and javascript. The link to the game http://jackpot5.befive.info/index.html (Regular Version) Additional information My intention behind is to make a business concept for monetization. I chose slot machine as the subject of game development this time because it has a lot of simple but interesting elements of game. Payout rates of the current version (as of writing on 19 Feb 2016) is around 92~96% (when 100,000 games are played). Try spin simulation by 1) open console of your browser and copy & paste & run Backbone.mediator.trigger( 'simulateSpins' , 100000 ); Sound track (re-mix version) is available at soundcloud. This web app game does not work fast enough on mobile devices. For this reason I tried making the same game with phaser JS from scratch all over again, but I could not make it run any faster. Please read this blog post. I am afraid that my javascript skill has a lot to do with the poor performance on mobile devices. I plan to release this slot machine program as an open source on gitHub soon in a few months. (I like to write a grunt JS script for the source code before releasing it to public.) About me I develop wordress theme most of the time. I made game because it seems to be fun. I do not do gambling though I might visit casino to play slot machines just for fun.
  14. Hi everyone, I am Tenevik Games, the developer of GIGAH|RUSH. Direct browser build: https://gigahrush.bileter.workers.dev itch.io page and media gallery: https://tenevik.itch.io/gigahrush GIGAH|RUSH is a free HTML5/WebGL browser survival horror / ARPG shooter about preparing expeditions into an unbounded concrete megastructure. The player packs food, water, ammo, medicine, documents and weapons, then leaves the safer living area for hostile floors with traders, factions, monsters, rumors, contracts and Samosbor events. The build is made with TypeScript, Vite, WebGL raycasting and canvas HUD rendering. It has no runtime framework dependency and no imported asset pack: textures, sprites, sound and many world details are procedural. Current public build includes: browser play with local saves; expedition preparation, looting, inventory and trading; contracts, quests, rumors and route pressure; factions, reputation and persistent consequences; A-Life NPCs that can trade, sleep, fight, hide and die permanently; monsters, combat and Samosbor lockdown events; procedural and authored floor variants. I am especially looking for HTML5/WebGL feedback: does the first load reach the game reliably? any blank canvas, audio unlock or fullscreen problems? is the HUD readable on your display? does performance hold after leaving the safe area? where does the first expedition stop making sense? Content note: survival horror atmosphere, combat, corpses, blood, sirens and disturbing procedural events. It is not NSFW.
  15. Hi everyone! I’m happy to announce the release of my latest project: Space Stack Master. It’s a physics-based merge puzzle game with a cosmic twist. Inspired by the Suika mechanics, I wanted to create something that feels smooth and satisfying on both mobile and desktop browsers. The Concept: You control a UFO to strategically drop planets into a galactic jar. Merge two identical celestial bodies to evolve them through 11 stages until you reach the Sun. Technical Details: - Engine: GDevelop 5 - Platform: HTML5 (Fully Responsive for Mobile & Desktop) - Features: Custom physics tuning, endless music loop, and a clean sci-fi UI. Play it here: https://unrealguru.itch.io/space-stack-master I’m currently looking for licensing opportunities and distribution partners. If you have a portal and are interested in a polished puzzle game, feel free to reach out! Feedback on the physics and the feel of the game is very welcome. Thanks for checking it out! SimpleGamesLab
  16. Hi everyone, I am really excited to finally share a project I have been working on for the past year as a solo developer using the GDevelop engine. It’s called Terrifying Zombies: Tower Defense 1 Game. About the Game: It is an action-packed tower defense game where strategy and survival are key. I wanted to create a deep and rewarding defense experience. Here are some of the core mechanics: Build & Upgrade: You can purchase various fences and defensive towers to protect your base. As you earn resources, you can upgrade them to hold back the incoming hordes. Hero Progression: You control a main hero on the battlefield. As your hero gains experience and levels up, they evolve and become significantly stronger. Epic Boss Fights: You have to manage your resources carefully because every 10 levels, an extremely powerful boss spawns to test your entire defense setup You can play the game right now on your browser here
  17. This is one of the new games on c1ic.mx, Is a one button game in which you earn points just by accelerating and being in the air. PLAY CRAZY WHEELS
  18. I’ve refreshed an old game I originally developed with Godot 3.5 and completely rebuilt it using Godot 4.5. The new version comes with smooth animated buttons, improved visuals, and plenty of bug fixes for a cleaner, more enjoyable experience. If you’re a fan of classic Minesweeper, you might really enjoy this one. Thanks to a plugin, I also managed to shrink the web build size from 40MB down to around 10MB, making it much faster to load and play. For testing and feedback, I’ve uploaded the game to the GameMonetize platform. If you’re curious, you can find the game link below and give it a try https://gamemonetize.com/minesweeper-find-bombs-game
  19. Hi everybody, i would like any info regarding tools that can package HTML5 web apps to native (preferably) and hybrid mobile apps (Android and iOS are the two platforms i would like to target). My main concern is to find which tools can render canvas (WebGL also would be great) contents on a native OpenGL stage, in order to get the best mobile performance. Now, from my research i found that only - Cocoon.io (formerly known as CocoonJS) can build and package a HTML5 Canvas (and WebGL) app to a native mobile (Both Android and iOS). If you want to target iOS only you can also use - Ejecta I also realize that, - PhoneGap, - The Crosswalk Project and - Apache Cordova(?) use WebView, which means that they package your app with a browser window, so performance wise, they are pretty similar with how your app looks when run in a mobile browser. Some other tools, for which i haven't figured out on how they handle canvas/webgl objects include : - Game Closure - The Electron framework - Intel XDK - Appcelerator So i would like any extra info, on other tools, or experiences using the aforementioned tools. Since i have never used any of it, i might have misundestood some things, so feel free to correct me, and expand the list if you will. It would be a nice reference for everyone. Thanks and have a good one! p.s. Literally any insight on the process of porting a web app to mobile is useful, especially anything about canvas performance on mobile.
  20. Hi, I hope you are doing well! It is with joy that I share with you the game GravytX The Gravytoid! (The game should have been released 4 years earlier but due to some technical constraints it was delayed!) Trailer (Click on the image below): About the game: Play as GravytX an alien who has the ability to control objects remotely and manipulate gravity. Travel the universe to save the peoples who are under the domination of the Vodouas (Malicious beings who want to conquer the universe) and bring peace to their Planets. • Here are some surprises that await you on your travels: - Several Planets to discover - Diverse and fun levels - Gameplay mechanics unique to each Planet - Fun puzzles to solve - Multiple Bosses and Mini-bosses to challenge! - And many other things to discover (We are not going to reveal everything to you anyway!) • Note that the game supports Gamepads! Get ready to experience adventures beyond human understanding! Game link: Web (HTML 5) version Have fun and have a nice day!
  21. Hey, Let me introduce myself first. We are a group of flash developers and we create Flash games. We've extended recently and now are capable of converting our games into html5. So we are ready to start a new portal that would be created specially for html5 games. Can you please guys tell me what are the requirements for such a website? I mean in technical requirements. The ideal example for us is (IMHO): gamesgames . com Website works very smooth and fast, has all the features we would like to have and it's also ideally tied with social networks and other trending aspects. So in one sentence: Where do we start to create similar website that would take high load without problems? All your suggestions are Highle appreciated! Thanks, Mike.
  22. Play here: https://prinxy.app/game/mean-girls-graduation-day/ Get ready to rule the runway of graduation in Mean Girls Graduation Day! Style four fierce fashionistas—Ava, Ellie, Selena, and Riri—for the ultimate grad photo shoot. Mix preppy glam, edgy alt, designer chic, and playful pastels. Pick their perfect makeup, capes, and robes, then snap the ultimate selfie in the fun photo booth finale. Fashion, attitude, and drama collide in this must-play dress up game! Time to slay the stage and graduate in style!
  23. Charming mysteries in an incredible puzzle game that will definitely give your brain lots of training with Asian Riddles! - This html5 version of a well-known game is about a trial and relax at the same time with more than 100 levels. Perceive the world of Japanese crosswords, called nonograms, developing your logic, creative thinking and erudition. Images are encrypted with numbers located to the left of the lines and on above the columns. The numbers of lines show how many groups are in the filled cells of the corresponding row or column, and how many fused cells contain each of these groups. Attempt to win 3 stars in each level you play to unlock every trophy. Start playing to solve Asian Riddles right now to charm yourself with oriental atmosphere! Play it online on your devices: http://playtomax.com/games/Asian-Riddles/
  24. Hi to all members and Happy New Year 2025! I just finished a new game, is call Football Pinball. The game was developed using Construct software and is available to play on any device. At the end of the game you can submit your score, so before to start to play you must put your nick name to submit score. Feel free to try or comment about it at https://crazygames.cc/pinball-football/play/ Thanks in advance for your feedback or for any other suggestions. Soon available on gamemonetize to add it to your website, if you enjoy it.
  25. In a game of Faraway, you play 8 cards in front of you, from left to right. They represent how you explore the continent. Each card is a Region, and in each of them you’ll discover the wonders the island can offer, and you will meet its denizens. They will ask you to explore the island for them, as they are looking for specific resources. https://biblionar.ro/games/faraway
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