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  1. My name is Ravena, but in Vanya you’ll probably know me as Ravena Kills. I’m the Head of Demona Vosz, the small but passionate team behind the creation of Vanya, a project that has taken shape over nine intense months of design, code and a lot of late night debugging sessions. Vanya is more than just a browser game to us it’s a vision. We wanted to bring back that nostalgic feeling of old-school online RPGs, where every click, every item drop, and every bit of progress actually matters. I personally handle a big part of the game design and direction, making sure every system feels rewarding and fair. Our team may be small, but our ambition is huge -> to create a living, breathing idle MMORPG that grows endlessly, fueled entirely by its players. In Vanya, every player grows their character through AFK skill training, idle experience farming, and active boss hunting for a chance to drop rare loot. The game features a fully player-driven economy, where everything you earn or upgrade can be traded with others. No NPC stores, no shortcuts, the market lives and breathes through the players themselves. You can decorate your own House with items obtained from Hunts, climb the ranks, and continuously evolve in a world with no level cap. Everything in Vanya was designed to feel alive and rewarding, no matter your playstyle, whether you enjoy optimizing skills in The Pub, grinding for rare items in Idle Hunt, or simply watching your progress unfold while you relax. Vanya isn’t just another idle game. It’s an ever-expanding world built for those who love to see numbers grow, items shine, and achievements stack infinitely. The official release is set for November 6th, and registrations are already open at vanyaonline.com. Thank you so much for taking the time to read this. It really means a lot to me and the entire Demona Vosz team
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