Jump to content

Search the Community

Showing results for tags 'fantasy'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 16 results

  1. Hi, I am a freelance concept artist/ illustrator, who is currently available for work again! I specialize in character and creature design for fantasy and horror games. feel free to contact me at : [email protected] here is some of my work:
  2. Hi, I've recently created an HTML5 game, developed using Phaser called Fantasy Wars. You can play now on the Google Play Store or the Apple App Store. Links can be found at https://www.miyagigames.com/. Below is a short description of the game and some of the art. Any feedback would be greatly appreciated. Thank you! Fantasy Wars is a turn-based strategy game where six fantasy races: Humans, Orcs, Elves, Undead, Dwarves, and Drow vie for supremacy in a small crowded world. Features: - 6 races, each with a unique special, strengths and weaknesses. - Epic campaign with 25 missions - Randomly generated map so no two games will be the same. Choose your race. Do you upgrade your troops, or buy more armies? Make a choice, take a risk and conquer the world.
  3. STEIN.WORLD Link: https://stein.world/ About: Stein.world is a MMO Role-Playing Game you can play right in your browser. You can play as a lone wolf or in a group of friends to explore the fantasy world of Stein. Complete quests and fight against monsters to level up and compete in the rankings of our dungeons. In the game you start as a character who wakes up after a night of heavy drinking, in which he has lost his family stein (beer mug). To get this precious item back you start to explore the world to find clues where your stein could be. In the progress you gear up, complete hundreds of quests and fight in dungeons like the Cygluln Chambers where waves of enemies await you. How to Play: Register on the page and start playing right away. Move your character around with typical "WASD" or Arrow Key movement. Interact with objects or NPCs by pressing "E". Change the orientation of your character and aim ranged attacks with your mouse. If you don't like any of the default configurations, just change them in the options window. Features: - Persistent fantasy world - Hundreds of quests with many different objectives - Hundreds of Items - Millions of Equipment variations - Group function - Wave Dungeons - Ranking System Upcoming Features: - Professions system (gathering and crafting) - Dungeons - Guild system - Bossfights - Friendlist - Mounts & Pets - PvP system (battlegrounds and open world pvp) - Housing with farming https://stein.world/
  4. Memory Trees RPG Life+Farming Game the game will be quite big. I plan that there would be shops to buy tools, items for harvesting, planting, fishing, etc. Then there would be mini events to score our crush. I believe that this will take a long time to finish:We want to make a game that make you happy and enjoy it -Gameplay- Based on RPG Rune Factory , the game wil be in a 3D world Download beta version Memory trees Alpha 7.8 Become Patreon for play Memory trees Alpha 0.8+ Main Character and character that can get getting married our game make 2 version for male and female story will be Different we know that our game still on develop still have so much thing to do but hope you still enjoy If you like please Share our project Memory Trees Our website and Follow us => facebook twitter tumblr instagram Some screenshots
  5. Welcome to Quizland Conquest A STRATEGY / TRIVIA GAME, WHERE THE PLAYER NEEDS TO ANSWER TRIVIA QUESTIONS TO PROGRESS AND CAPTURE NEUTRAL OR ENEMY POINTS ON THE MAP. USE YOUR WITS AND DEFEAT UP TO 3 COMPETITIVE A.I OPPONENTS, OR YOUR OWN FRIENDS! Currently it is launched under Envato Codecanyon here: https://codecanyon.net/item/quizland-conquest/19378006 You can play the full game here: http://www.kongregate.com/games/Netgfx/quizland-conquest
  6. My new mobile game, made in Construct 2, exported with intel XDK. 12 levels, 8 boss enemies and some sarcastic humor, and only one ad inside (when you exit the game) Youtube trailer: Google play link:https://play.google.com/store/apps/details?id=kro.rod.door235515
  7. Our aim is to deliver the highest quality of music and sound design, and execute each project with passion and precision. We always immerse ourselves into each production, committing our full attention to the smallest details, while never losing focus of the big picture, and always delivering projects on time and on budget. www.orbsoundwerx.com If you need music or sound design for your game, let us know!
  8. Hello, this is my first try in making an isometric game. It's more a graphic test playground than a game, but who knows? If i am happy how everything works out, maybe i will turn it into a full game... You can try the demo here (move character with mouse): http://chupup-games.itch.io/isometric-action-rpg
  9. Nevergrind is an RPG heavily influenced by a mix of classic RPGs: Phantasy Star 3, Diablo 2, Everquest, and World of Warcraft. The gameplay is focused on completing quests throughout four acts in a battle against Nalatos and his reign of chaos. Gameplay places a heavy emphasis on skill-based gameplay by rewarding the player with exp and magic find bonuses for completing long chain combos. Chain combos are achieved by killing multiple mobs without leaving combat. The more risk you take, the greater the rewards become! With 14 classes, three difficulty levels, and talent trees, there are hundreds of hours of gameplay waiting for your enjoyment. Coming on April 20th, 2015, Nevergrind will unveil server accounts which can be used to save your progress on our server. At this time all game data is saved locally in your web browser. Play Nevergrind - A free online browser RPG Trailer More info at IndieDB
  10. Hi Guys, Finally I can encourage myself to post my WIP game here.. So, the game is called "Knight&Wizard The Runaway". It's a 2 lane running game which you control 2 character at once, the Knight and the Wizard. The knight can only attack mortal creature, whereas the wizard can only attack magical creature. They are actually twins that has been separated since they were born, being captive by the evil wizards organization and now the're trying to break free. You have to jump to avoid the obstacle along the way and switch lane to banish the enemies from their path Gameplay video: http://youtu.be/tNrz6YFFERw Currently it's still on development, and lots of thing haven't been implemented yet. I'll update the post if it's already playable. thank you, hope you enjoy it
  11. Hey y'all! This is my first HTML5 game, but not by any means my first game. I absolutely adore procedurally generated content and randomized gameplay, something about having a different experience every time you play the game really scratches my itch, you know what I mean? I spent some time browsing roguebasin and the procedural content generation wiki and was inspired to make my own dungeon crawl. I've been learning full-stack javascript and a roguelike-like seemed a fun and exciting challenge. Here is what I have so far: visiting the site drops you into a new, unique, randomly generated five-level dungeonshare the unique URL it generates and anyone that browses that link joins you in the dungeonQWE/AD/ZXC keys correspond to NW, N, NE, W, E, SW, S, SE movement directions respectivelythe numeric keypad on full length keyboards also do eight direction movementmobile and tablet users can use onscreen directional buttonsevery dungeon has five levels, with increasing complexity (first level has 50 rooms, the fifth level has ~100)the dungeon generation algorithm puts the entrance in the first room it builds and the exit in the last room it builds, so most of the time it's a long and inconvenient path to the next floor of the dungeonstand on a stairwell and the ascend/descend button will appear in the UI, unless you're on the fifth floor and standing on the stairwell down, since there is no sixth floor (will be replacing the fifth floor staircase with the Amazing Macguffin that wins you the game)your ping is in the bottom right cornerthe game canvas changes responsively if you change the size of the browser window or if you rotate your mobile device7 random dungeon 'themes' randing from ice cavern to grassy fort to dank cellar, etc3 player classesfog of war, only draws tiles player has exploredphaser for the frontendnode.js backendYou can start a new game by visiting mppdl.cheesepencil.com You can invite a friend to join you by sending them the URL after you've entered a dungeon (it might look like 'mppdl.cheesepencil.com/dungeon/Prince-Moat' or something like that) You can see existing, populated games, their currently connected players, and some fun server stats at mppdl.cheesepencil.com/status, click on any existing game to join it. If the server is very laggy or unresponsive, or you consistently get pings over 200ms, try the alternate server at crowbarticklefight.no-ip.org:8085 (to make a new dungeon) and crowbarticklefight.no-ip.org:8085/status (to see existing, populated dungeons). Since I added the fog of war, it's almost playable on phones as crappy as the old iPhone 3g and the firefox phone (though I do not suggest you try it). TODO: magical monsterslootcombatplayer advancementplayer class differentiation (mage will have magic, rogue will have invisibility)potions and scrollsgeneral dungeon clutterlots and lots and lots of bug fixesI've been working on it every day for the last four weeks and hope to have it basically complete in another four weeks.
  12. My inspirations are primarily retro SNES and PS1 RPGs, but my style is very unique! Here are some samples of my original work: Emotional/inspiring theme: https://www.youtube.com/watch?v=U24byONt8w8 Exotic theme: https://www.youtube.com/watch?v=BO7NP9dXbp8 Mountain theme: https://www.youtube.com/watch?v=iognA-bh274 Overworld music: https://www.youtube.com/watch?v=tJ3TacSNBwE Mystical theme: https://www.youtube.com/watch?v=Y7yQs46ORW0 I compose quickly, I will use any sound software you require and I can compose for a wide variety instruments, and a wide variety of styles and genres. Here are some of my video game orchestral arrangements: Secret of Mana cover: https://www.youtube.com/watch?v=50YgaBARrUg Metroid cover: https://www.youtube.com/watch?v=QYQ4uGppPOM Final Fantasy cover: https://www.youtube.com/watch?v=SCAm2BTRREo Zelda cover: https://www.youtube.com/watch?v=ChprGJ9azJw Chrono Trigger cover: https://www.youtube.com/watch?v=EB8KawWMSA8 Contact me at [email protected] or on YouTube: https://www.youtube.com/user/RebeccaETripp/about
  13. Hello fellow HTML5 devs! I'd like to present you my first canvas game. It is a fantasy Action-Adventure called 'Ridane'. The project is still work in progress and in a very eary development state, but I think it's never to early to gather some feedback. Currently there is only one level available but it is filled with zombies only waiting to get beaten up . I know that the gameplay isn't that exciting by now, but I want to finish the first level, do some polishing and get rid of any remaining bugs before I continue with the next level and more features. In the following levels the player will be able to choose between a melee, ranged or magic equipment and they will also get some active skills depending on their class choice. I will also work on a 'block' feature for melee fighters, an 'aim' feature for ranged fighters and some kind of 'focus/channel mana' feature for mages. Thus the gameplay will be more diverse and the three classes will differ a little more. Preview of some unit graphics: I'm looking forward to your feedback and I very much appreciate every suggestion, found bug or criticism . But enough talking, you try out the game here. Don't forget to turn on the ingame sound! You can also take a look at the code on GitHub. One additional note: Unfortunately the game does not support mobile devices. The features I have planned and the therefore needed controls are not possible on mobile. I'll be supported by a frontend colleague very soon (I'm also a frontend dev), so the game should make some good progress in the next weeks and I will update you guys if there is interest for that. Cheers! Nico
  14. Update March 5th 2014: I've added iPhone support via media queries and a little detecion. Hi:) I've released a BETA of my game Nimian Legends. Its a lite RPG adventure you can play in your browser. It's set in the world of Nimian Legends, which is the setting for various 'Nimian' games ive made over the years. It includes Episode 1 which introduces you to the Empyre, its people and how it works. It works best in Safari and Chrome. Good in Firefox and iPad too. I havent tested Android yet but i think it will work. IE support is coming up too. The game is here: http://nimianlegends.com If youd like you can leave feedback on the website or in this forum. The basics are in place so now im looking to smooth out balance issues and any suggestions about things that should be fixed. Thanks for any feedback.
  15. Hi there, For the past few years, a friend and I have been developing an HTML5 online RPG called Conclave. You can play it (and get more info) at playconclave.com. In style, it's meant to capture the experience of playing a tabletop RPG like D&D or Pathfinder: there's an overarching story in our original fantasy setting, and quests are a mix of turn-based combats on battlemaps and text-based story decisions. You can play either solo or co-op. When you're in a co-op party, you can adventure in real time or take your turns separately whenever you have a free moment during the day. We've completed the game's first campaign of adventures, though we're still making improvements and adding polish to the UI. It's been a ton of work, in part because Conclave has a significant server-side component that keeps track of everything your party does so that players can catch up on what happened while they were offline. It's targeted primarily at desktop and tablet users. It works on most mobile devices, but you have to pinch and zoom since we haven't yet made a UI tailored for smaller screens. If you've got feedback or questions, I'd love to hear them. Thanks!
  • Create New...