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  1. Hello, just wanted to share some of the progress on a HTML5 MMORPG game I'm developing. It's still in early stages and progressing well. It's called Elvarion. Here's a sneak peak video of the smooth per pixel movement, attack from a projectile generated server side with particle effects. Technology used Animations - PIXI.js animations (been thinking about Spine... but maybe later) Rendering - PIXI.js - PIXI.js particle effects - WebGL Sound - Howler Language - Javascript and Node Map Editor - Tiled Network - Socket.io - Nengi.js DB - MongoDB You can
  2. Hi everyone! Before anything I wasn't sure if this was the correct place to post this, please moderators move it as you consider if this should go to some other place like Projects and Demos. https://github.com/damian-pastorini/dwdgame Also, please consider that this is my first implementation ever! I've never used neither Node.js, even less Parcel, Colyseus or Phaser, my world before this first incursion in game development was all about PHP and Magento, so that should give you an idea from where I'm coming. This quite awful but working example took me 75hs, incl
  3. Hello! I got referred to this forum by someone in a Discord that I'm on, didn't realize there was a community for browser-based developers! I've been working on Genfanad (Generic Fantasy Adventure) for a couple of years now, and while very buggy, it's almost completely playable -- I've run a few alpha tests with dozens of people online and interacting at once. Tech-wise, it's as simple as possible. Vanilla JS, Three.JS for graphics, Socket.io for networking, and not really anything else. As you can probably tell, it's directly inspired by Runescape Classic -- an MMO that launched as
  4. RPG JS. Create an RPG and MMORPG in your browser RPG JS is a framework for creating RPGs and MMORPGs. OpenSource project Features Create events Shared/Scenario mode Tiled Map Editor Map creation with Tiled Map Editor. You can have as many scenery layers and event layers as you want Collisions by tile or precise WebGL Rendering Game rendering uses WebGL rendering (with PixiJS) for better rendering performance Precise movement, pixel by pixel MMORPG Performance Low Bandwidth, Client-Side Prediction Using VueJS for user interfaces Prebuilt GUI (d
  5. Hello everyone, I hope you like isometric pixelart games, because this is one of them,. I grow up in the early 00' "playing" habbo hotel, and I really enjoyed the art behind this "social network" (yes, it is), so I decide on 2014 to create my own game, but I had several medical issues between 2014 and 2017. So at the beginning of the year I started the project again,with pixi.js... and that's it. I want to make a MMORPG. I played runescape a lot, years ago, but I want to create a original content, with not much influence from current mmorpg's, and I accept all kind of help and ideas.
  6. Hello, I announce the release of Web Game Editor. More info here: http://www.html5gamedevs.com/topic/39884-web-game-editor-mmorpg/ Link of the site:=> http://www.web-game-editor.actifgames.com/ To download the editor you must be registered on the site. Feel free to consult the manual and tutorials videos or ask questions on the forum. You welcome. I hope you like this new version. There is still work to be done, but this version is more accomplished than the previous ones. Be sure that I will make every effort to make this editor as functional as possible with regular up
  7. Hello, I'm proud to talk about version 2 of my MMORPG editor (FR and ENG) that I renamed to "Web Game Editor" instead of "HeroonEngine" which was a name that looked too much like another existing editor. This version 2 comes with a new, more modern, community-based website. It will be possible to find a manual and video tutorials for getting started, as well as a shop and a forum (FR and ENG). The editor has undergone many improvements, new features and various fixes to make it more stable, more functional and more successful. Some things have been totally rewritten. It will come wit
  8. Hey guys, My name is Mike and I'm from Korea. Me and 14 other guys are making a HTML5 MMORPG called "Mad World". Here's its trailer. And here's rain animation The game has all the familiar features of MMORPGs but the combat is more face-paced. It has hand-drawn artstyle like you see here. I will be posting some updates here from now on, and maybe some development tips we learn along the way. We want to be a pioneer in the area HTML5 in Korea which is still very new in the country. We want to make it available worldwide by the end of 2018, so we still have a l
  9. STEIN.WORLD Link: https://stein.world/ About: Stein.world is a MMO Role-Playing Game you can play right in your browser. You can play as a lone wolf or in a group of friends to explore the fantasy world of Stein. Complete quests and fight against monsters to level up and compete in the rankings of our dungeons. In the game you start as a character who wakes up after a night of heavy drinking, in which he has lost his family stein (beer mug). To get this precious item back you start to explore the world to find clues where your stein could be. In th
  10. Hey guys, We are a game studio from Korea, and just want to make an announcement that we are planning to launch our game called 'Mad World' on Steam along with other platforms this fall. Mad World is a dark-themed 2D MMORPG that stays true to the classic MMORPGs with a few tweaks, focusing more on the combat and community features. You can find more information on our website. Many people asked us what tools we use so we make a list of them here. One of our goals is to make an engine that's perfect for developing an MMORPG with HTML5. We started working on the engine side
  11. Mad World is Opening Halloween Event. And You can connect with Only Click http://halloween.madworldmmo.com Please Enjoy Now Many user playing and tomorrow We will be More Contents like Inventory, Levelup, New Boss, New Maps and more we are opening events. please check FACEBOOK Please https://www.facebook.com/JANDISOFT thx a lot You can check More Info Here Check More Infomation here please ^^ d
  12. Hey guys, today we finally launched our game Morterra! Morterra is an online survival game set at the dawn of man. You awake with absolutely nothing and must find food, water, and protection from others. You will need tools to build a base to protect yourself, armors to defend against attacks, and weapons to fight back. You will eventually grow tired and need to sleep. However, while you sleep you are still vulnerable to attacks, so you must build adequate protection for yourself to survive the night. The world contains no edges, no "safe-zones" (other than bases you build for yourse
  13. Hey guys, We are making a HTML5 MMORPG called Mad World, and we are throwing an in-game Halloween event next week. We want to welcome everyone to join =) Mad World is a game with traditional MMORPG elements, grotesque monsters, boss raids, and battle arena modes and more. This time we are unveiling one map with two battle arena modes. The server is open from October 30 to November 1, and you can launch the game here during the event. Game Link: http://halloween.madworldmmo.com/ Please note that the game is still in alpha stage and we want to reveal game content little
  14. GAME COMPETITION On 1st August at exactly midnight UTC we will be doing a complete wipe of all users for a new update. The for the Users who reach to level 70 first we will be awarding them a cash prize via PayPal. Entrance is absolutely free. 1st. $100 USD 2nd and 3rd: $50 USD You may play on a shared account however we will not be held responsible if items go missing etc. Cheating in-game will not be tolerated for this competition and fair play rules will be in-place. You may ask why we are running this competition. Well there is a couple reasons, for one we want to stres
  15. Hi, we are small game develop studio called Drunken Monday. We are only two people and during the last year we developed a cross-platform multiplayer game: Slash Arena. And we're almost done. We are glad to present you our game: Massively multiplayer online battles with swords and axes. Simple arcade action! Dodge the attack and choose a perfect time to strike. Upgrade your weapon, slash enemies, collect resources and reach the top! Battle Modes: ★ Deathmatch — Player vs All mode for 30 players. Score the highest damage and survive to win. ★ Arena 1vs1 — ranking due
  16. First and foremost Guild Tycoon is a game where a player controls a set of characters, provides them with equipment, and sends them off to fight in dungeons awaiting their hopefully successful return with wonderful loot. Players over decades have seen this type of system in many different iterations from Diablo, to World of Warcraft, to, well…, Guild Tycoon! Personally, I adore games like Diablo and World of Warcraft where players can fight through battles and improve their characters to access forever expanding content within the game. However, I found that I grew somewhat wearisome of the re
  17. Dakara Online is a medieval MMORPG made using PIXIjs, jqueryui, howlerjs and much more. The source code is available, the client is released under the MIT license and the server under the GPL. Its based on an argentinian MMORPG called Argentum Online. GAME LINK: http://web.dakara.com.ar/ SOURCE CODE LINK: https://github.com/horacioMartinez/dakara-client
  18. Not made by me http://www.rainingchain.com A free to play, no pay to win, HTML5 MMORPG built from basically scratch(w/pixijs and a few other components). "a unique 4th wall breaking, open world, rpg" "rc", the creator is on often and he also makes html5 game programming tutorials so be sure to check out his youtube channel. Permission to post this was granted by the creator.
  19. Elavavator

    starcraft maps

    Hi, im new to the forums. I recently came across this opensource game, browserquest, and i thought how better to learn how to program a game by playing with its insides. However, I dont know where to begin when it comes to what tools Im going to need to look at the code and such. btw the title is from how i learned to make some pretty cool technical maps on starcraft back in the day by just playing with other peoples maps and learning from that.
  20. I've been working on pixel quest for a few months now and I wanted to showcase it for the first time! The game is more of a proof of concept rather than a full commercial game but I would appreciate any feedback on usability or anything you feel i need to add / adjust. Hopefully this game is something a little different for the phaser community and I hope you like what I've come up with so far! Play Link Back Soon! Credits coming soon!
  21. Hello, I would like to introduce you my tilebased MMORPG project called Darkenlight. This game is still in development, already hosted and playable but I will not open it until all features from my alpha-version checklist is done but I would like to have some ideas and oppinions from all of you as It is my first HTML5 game project. So lets start .. First of all - something about me (you can skip this section I am ok with it) I am 30 yrs old Java webdeveloper and I was raised on Dungeon&Dragons, Warhammer (tabletop game with miniatures), Ultima Online and all of these cool things. A
  22. Hi All, The Engine I've built is here: https://github.com/Techbot/JiGS-PHP-RPG-engine The game in action is here : http://eclecticmeme.com/ Very Very early rough raw etc etc It's built with multiple views in mind (MVC) so I've built a main view using phaserJs. But I also built views using bootstrap,rafael, plain canvas, and a grid using the DOM. Absolutely everything is configurable, so it can be turn based or realtime, cyberpunk, fantasy, trading game etc. I'm looking to team up with anyone who loves rpgs particularly cyberpunk ones. (Tho' my own instance is a cyberpunk/dadaists
  23. Hello everyone, I want to keep this short, I am mainly making this post to seek encouragement to continue in the development of my game, I have an extremely hard time focusing on the game at this point and it is nearly 1 year in development (not daily of course). Server: Node.JS Long story short, I am developing an MMORPG which will be majorly based around PvP (Player vs. Player). The game plays a lot like Realm of the Mad God, which is a real-time click-to-shoot MMORPG. Included will be a lot of PvE (Player vs. Environment/Enemy), bosses, and skills such as Mining, Black Smithing and En
  24. Hey All, Im currently working on a browser based 2D ORPG development platform called Powder Engine. Im here to show it off and grab some feedback and whatnot. Here are some screenshots of a test game I have been building with it, you can also find a live playable version at http://www.powderengine.net/testbed showcasing currently v0.63. Ive made a couple of youtube videos that demonstrate how to use the engine. The engine still needs a lot of work at the moment so I apologize for any bugs. I'd actually appreciate it if you spot any and how to reproduce, just so I can fix as many as I can
  25. Hello, We’re 2 girls from Sweden who are starting a game company, one of us is a beginner front end web developer and the other is studiyng marketing. One of our goals is making a mmorpg for the web targeting young people with an idea that we’ve planned for more than a year now. Our game will be more simple than the typical mmorpg game is today but we want it to be isometric and web-based. We want to make an online multiplayer where you play as an animal and chat with other people, you walk around in a pixelated world together and have something similar to levels and exp (but simplified),
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