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  1. Do you think that WebGL is mature enough to be used in production? What I mean by ready is stability, performance and so on. Also are there any WebGL frameworks that are mature enough to be used in production? Say you have a client who orders 3d car configurator application that runs in a browser. Would you be willing to try and create three.js app that renders all objects in 3D? Or would you prefer to use 360-photo-based approach or some plugin? I'm asking because: First - I don't see many truly commercial WebGl applications. Secondly - it is really hard to find some good feedback about WebGl
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