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  1. I have followed almost all courses for three.js and babylon.js game programming on Udemy and have created several small games in Unity3D aswell. Most of the courses are targeted at beginners and/or are very brief. Regardless of the high price tag, are there any indepth advanced HTML5 3D game programming courses for three.js or babylon.js?
  2. There is a problem in different browsers, for example, if a roulette ball in Chrome stops at a certain number in another browser, it stops at another. Can the difference between physics world.step (cannon.js) in different browsers?
  3. Hello, friends. There was such a task. Start up one! a wave over a sphere, which, as it were, looks like a map of the planet, which (map) in turn is generated from planeBufferGeometry and then these geometries are combined using THREE.BufferGeometryUtils.mergeBufferGeometries(geometries, false); Code of vertex shader: vertexShader:` varying vec2 vUv; uniform float time; void main(){ vUv=uv; vec3 newposition = position + position*sin(position.z*12.)*0.03; gl_Position = projectionMatrix * modelViewMatrix * vec4( newposition, 1. );
  4. In HTML we are importing several javascript frameworks. Some of them needs any one server for running this like local or web server. Is there any possibilities or tricks to run that kind of html file without server. I am using three.js within a html file. Basically three.js requires server to run the file. I need to run that without any server.
  5. Project name: VuleTube Alternative YouTube viewer Based on Vue vs Typescript - YouTubeAPI vs Three.js and Node.js First feature: YouTube vs Threejs version 0.2.0 Public access for VuleTube service: https://maximumroulette.com:3000 I am looking for collaborants who will support this project. Api documentation: DocumentationLink Production use https node application for web server. git clone https://github.com/zlatnaspirala/vue-typescript-starter npm i Other good solution is node serve for instant start. Install web server for dev: For Lo
  6. VULETUBE web application Project name: Vue project generator First feature: YouTube vs Threejs version 0.0.5 Public access for VuleTube service: https://maximumroulette.com:3000 Screenshot1: Screenshot with openCVJS : YouTube presentation: youtube link Production use https node application for web server. Clone whole project with submodules: git clone --recurse-submodules https://github.com/zlatnaspirala/vue-typescript-starter npm i Other good solution is node serve for instant start. Install:
  7. Anybody here who knows any Community chatroom for pixijs/threejs/game development that are active? My laptop (from my work) blocks some site including html5gamedev because it has some tags for "gaming" but surprisingly not discord/gitter/reddit so I am trying to find alternatives while I am on my laptop.
  8. I have tried to implement a simple nipplejs joystick on playcanvas(engine only version) as well as threejs but the joystick isn't showing up even in static mode. I'm sure I'm instantiating it properly as I have tried it on anothe div on the same page and it works, but it doesn't work on the canvas. <canvas id="application"></canvas> <script> //Game code var options = { zone:document.getElementById("application"), color: "white", size: 100, threshold: 0.1, fadeTime: 0, multitouch: false, maxNumberOfNipples: 1
  9. I have water shader script which was developed using Three.js and I want to convert shader as Babylon.js Who can help me, Please let me know water-material.js
  10. Our game has mostly interior environments, we need reasonably correct reflection for the floor. We’ve already using box projected cubemaps (i.e. parallax envMap) but as each mesh can only has 1 envMap, we have to split the floor to multiple parts according to the local cubemap position, which is unreasonable for our use case. We need someone to implement the POI based cubemap blending method as described very detailed here: https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ References: https://seblagarde
  11. Triple Builder is a three-match puzzle game inspired by Triple Town. The goal of the game is to build a building for five minutes and get high marks. When build a building, if you have a same levels on two buildings on the right, left, up and down, you get points by creating a high-level building. play on itch.io: https://ozymandiaz.itch.io/triplebuilder development environment: visual studio code, html5, three.js, typescript, webpack. resources: - Sound: DayAndNight (https://opengameart.org/content/day-night-in-summerset) - Sound: The Essential Retro Vi
  12. Hello, I can teach you using Skype. If you share your screen I can tell you what you need to install and press. I can show you how to: set breakpoints in VSCode in the project with a few files. We will use AMD and RequireJS bundle your source files to use them in Browser. We will use Browserify and UglifyJS compile Node.js server TypeScript scripts connect your server with client that is written in pure WebGL, Phaser, Pixi.js, Three.js or Babylon.js write Jasmine Specs (Unit Tests) for client and server set breakpoints in Jasmine Specs deploy
  13. Hi, I'm new to this forum, but I hope you all can help me. I want to make a 3D video game. I want to do it in webGL so it will be easy to share with people. When I message my friends and say "Look at this thing I made!" It's easier to get them to click on a link than to download an executable. That's why I've been reluctant to learn Unity or some other desktop game system, even though I understand they can get better performance. What I'm trying to figure out is: Will webGL work for my idea? I'm having doubts because I put together a little graphics experiment with three.js and
  14. Hi, I'm a designer and I'd like to reach out to others for input or even collaboration. Lots of my javascript work is on github in the spirit of sharing and learning together. Like an open source sketchbook. I like making small experiments that might be included in something bigger. I often play with mechanics, audio and visual elements to look for interesting things : http://type76.com As you can see, it's lots of generated, three.js and canvas stuff, with a game dev leaning. I'm keen to go in new directions too. It's hard to find interest among my social circles, so I'm reach
  15. Hello, I thought to place this on the demos and projects thread, however I decided to post this here as it is more a topic for which framework to use and why. I was hired by an elite software development group at Sony Electronics to help them navigate through WebGL to build a pipeline to deliver content for the South By Southwest convention and to create a foundation to quickly develop games and online media for future projects. In short, I was tasked to escape the limitations of 2D media and help Sony move forward into 3D content taking advantage of the WebGL rendering standards. T
  16. Panopuzzle is a tile rotation puzzle game you can play from inside a 360 panorama and it is live here: panopuzzle If you own an Oculus Go or another VR headset - there is also a immersive VR version which runs via WebVR in the standard Go browser under https://panopuzzle.created-by.me/VR.html It runs in pretty much any browser on a mobile phone, a tablet or desktop computer. You can move your device or drag the image with the mouse/finger to look around. Tap/click a tile will rotate it - your preferred rotation direction can be set in the settings (rotating gear in the lef
  17. Hello dear devs! My name is Paul. I'm not sure if this the right place to do this but I'm gonna give it a shot. So... here it goes! With my friend Edoardo we're creating a Game Engine using three.js for rendering and a node.js + webpack environment for development. It's an electron app, works on Windows, Mac and Linux and is fully extendable through a friendly and simple API. The idea behind this is to create a free tool that is not limited to the functionalities we can add to the editor. Anyone should be able to create editor extensions and publish them either for free or for profit. So, i
  18. Is there any reason why sound is not playing in my WebVR demo in the Oculus browser? I already changed video.muted to false & it still won’t play. It’s the same demo in the examples only with another video I tried with sound. Also, it doesn’t autostart even though I told it to. It only autostarts in non-VR mode on my regular laptop. Here’s the link :: http://babylontesting.epizy.com/Three.js/skytime-vr/ Here’s the link to the Source :: view-source:http://babylontesting.epizy.com/Three.js/skytime-vr/ { NOTE } :: Copy & paste EVERYTHING above including the
  19. I am trying to import in my Three.js project a gltf model exported from Blender. The problem is that, in Three.js, all models materials are black (color: Color {r: 1, g: 1, b: 1}) while originally the mesh is green. I find this topic (http://www.html5gamedevs.com/topic/41196-object-always-exports-black-3dsmax-gltf-export/) that show how to solve the problem in 3dsmax, but how to solve for blender? Here my code in Three.js: var loader= new THREE.GLTFLoader(); loader.load( 'http://localhost/planegeometryeditor/meshes/map/firstterrain.gltf', function(gltf
  20. I made very simple example (just rewrite Getting Started Example) in TypeScript and Three.js without Angular. This example shows: How to compile TS files to AMD modules and load them with Require.js How to place your examples in Playground (https://plnkr.co/edit/) And how to use OrbitControl with TS on Playground (It does not work now but I will solve it soon) Check: https://plnkr.co/edit/yICv96E7lTK8xu7DohJB?p=preview OrbitControl with TS works locally: https://github.com/8Observer8/usage-orbitcontrols-in-typescript-on-playground But it does not want t
  21. Hello, I am trying to run official Getting Started Example on Playground https://plnkr.co/edit/ with OrbitControls. The first problem was that official OrbitControls is not friendly with TypeScript and I took: https://github.com/nicolaspanel/three-orbitcontrols-ts But this module does not use AMD by default and I recompiled it to AMD for usage with RequireJS library because I have a few files: Program.ts and Scene.ts and I can run my example on Playground only with AMD compilation. Recompilation requires going in node_modules folder for recompiling module - it is not a common wa
  22. Hi, does anybody know a professional/real mobile game made with Three.js/Babylon.js/Playcanvas? It seems like no one is betting for these technologies and goes for Unity or similar.
  23. Hey everyone ✌️ My name is Tibo and I’m lead Creative Developer at Voodoo, the leading mobile game publisher. I’m looking for coworkers to make HTML5 games with me :)! This is a paid opportunity for a job in Paris, France (paid relocation if needed) and actually one of the few job offers for HTML5 game developers on the market. If you’re interested in gaming and would like to enter the industry, are technically savage and eager to learn a lot this really is a gold opportunity! The goal is to create playable ads, a very new and interactive ad format that asks for nothing
  24. Hey! I want to create a game thats can run on as many platforms natively. So being a front-end developer i turned to webGL. But i have a few questions: 1 ) Is possible to create big complex and demanding games like: Unturned Risk of Rain Hotline miami Minecraft Terraria Nidhogg Battle block theater Both Graphical as Technical. 2 ) If you use a html wrapper to create a .exe, .apk etc. is the source code protected? Also can you compile to consoles? 3 ) I have read that you can code in c++ and compile it to java
  25. In a game I am developing there is an odd issue where rotating the player character the water plane looses it's transparent state completely going opaque but only on a specific heading or the same heading facing the opposite direction, it only happens at a very small degree, you turn slightly and it goes back to transparent. How is rotating an object (which happens to be the player in this case) affect transparency only while facing in a specific direction when the object has nothing to do with the plane (except when the player moves the plane moves but it doesn't effect rotation or do anyth
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