Hello, guys! That's me again with my foolish questions)) So, the question is: How to stretch tileSprite to fullscreen ? planetSprite = game.add.tileSprite(0, 0, game.width + 500, game.height + 900, planetObject.key + 'Planet');// planetSprite.anchor.setTo(0, 0);planetSprite.scale.set(0.75, 0.6);planetSprite.fixedToCamera = true;and here I have a problem: it looks ok on my screen, but on bigger one this tileSprite is repeated and also it's not stretched to fullScreen on bigger screens image is attached Thank you in advance for your help))