Jump to content

Search the Community

Showing results for tags 'Game ui'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 4 results

  1. Hi guys, I just started coding using Phaser and so far, i'm really loving it. So, i'm creating my new game which has a main menu in it and I don't really know where to begin. I know there are lots of packages out there but I would really like to know the basics first before I dive into using tools that are basically "magic" to me. I have tried reading through the code of EZGUI to understand how I would get my desired output, but I haven't reached that level yet so it's quite challenging. I have the spritesheet ready which I will be using for the game window (actually any window) that I got from the free Kenny assets: And what I want is for this to look a little like this, the problem is I don't know where to start. And I would like for the panels to be dynamic depending on the size of the content. I understand that creating the windows, panels, etc.. from any image editor and just be static, but scaling them in-game would affect their quality. Any suggestions will do. I'm still new to Phaser and I would not mind trying out any advice you could give. Thanks!
  2. I have written a Game UI for phaser.js, The project at github: https://github.com/drawapp8/gameui-for-phaser-js Here are some demos: http://phaserjs.sinaapp.com/demo1/ http://phaserjs.sinaapp.com/demo2/ http://phaserjs.sinaapp.com/demo3/ Here is the online game ui builder: http://gamebuilder.sinaapp.com/appedit.php
  3. I have written a Game UI for pixi.js, The project at github: https://github.com/drawapp8/gameui-for-pixi-js Here are some demos: http://pixijs.sinaapp.com/demo1/ http://pixijs.sinaapp.com/demo2/ http://pixijs.sinaapp.com/demo3/
  4. I am writing a game ui for phaser(https://github.com/drawapp8/gameui-for-phaser-js), here are some demos: http://phaserjs.sinaapp.com/demo1/ http://phaserjs.sinaapp.com/demo2 http://phaserjs.sinaapp.com/demo3 I don't know how to handle mouse move/touch move event, could anyone give me some tips? Thanks in advance.
×
×
  • Create New...