Jump to content

Search the Community

Showing results for tags 'Godrays'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 3 results

  1. Having a play with volumetric lighting scattering post process. I'm trying to achieve a beam of light, like that from a torch or spot light. So far I've only managed to get points of light to emit from the mesh in a radial/global pattern. Is it possible to control how the rays are emitted from the mesh and/or light Ta
  2. Hey folks, I get the error message when using the godrays and looking into them in a certain angle. I didn't manage to create it in a playground yet, but here is the current online version: http://p215008.mittwaldserver.info/space/ If you look in the direction of the sun and lower the camera angle the skybox disappears and I get that error. Any idea whats wrong here or how I could debug that? I attached pictures of how it should look like and how it actually looks like.
  3. Hello friends. Long time no see. I have returned and updated to 2.5 (from 2.4) and it seems something has changed with godrays (aka VolumetricLightScatteringPostProcess). I get this error. "VolumetricLightScatteringPostProcess.useDiffuseColor is no longer used, use the mesh material directly instead" Any clues about that? I had some rather dandy looking stars in 2.4! I can't make a playground either ... gives me an error Compilation error Line 4:16942 - Cannot read property 'precision' of null I blame myself for not playing with this for a while but any help is appreciated. -- George
  • Create New...