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Found 3 results

  1. Having a play with volumetric lighting scattering post process. I'm trying to achieve a beam of light, like that from a torch or spot light. So far I've only managed to get points of light to emit from the mesh in a radial/global pattern. Is it possible to control how the rays are emitted from the mesh and/or light Ta
  2. Hey folks, I get the error message when using the godrays and looking into them in a certain angle. I didn't manage to create it in a playground yet, but here is the current online version: http://p215008.mittwaldserver.info/space/ If you look in the direction of the sun and lower the camera angle the skybox disappears and I get that error. Any idea whats wrong here or how I could debug that? I attached pictures of how it should look like and how it actually looks like.
  3. Hello friends. Long time no see. I have returned and updated to 2.5 (from 2.4) and it seems something has changed with godrays (aka VolumetricLightScatteringPostProcess). I get this error. "VolumetricLightScatteringPostProcess.useDiffuseColor is no longer used, use the mesh material directly instead" Any clues about that? I had some rather dandy looking stars in 2.4! I can't make a playground either ... gives me an error Compilation error Line 4:16942 - Cannot read property 'precision' of null I blame myself for not playing with this for a while but any help is appreciated. -- George
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