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Found 4 results

  1. Right now, my main game has 2 scenes: The main game A score counter HUD at the top I am trying to create a Game Over screen with a Play Again button, where once the button is pressed, the score is reset and the main game is reloaded. Currently I am doing this: this.play_again_button.on('pointerdown', () => { console.log('Play again button has been clicked'); this.scene.stop(); this.scene.launch('Game'); this.scene.launch('Score'); }); Where basically, the current "Game Over" screen is stopped, and the 2 scenes for the main game mentioned above are reloaded. While this sort of works, I have a problem where the reload is taking forever and the browser is warning me that the game is making the page very slow. I am not sure if this is the best practice to go about creating a restart button for a game. Does anyone have any advice/tips?
  2. So i have been struggeling for like 3 hours with this.and googled a forum and found this one. Iam trying to make a video which autoplays with audio. which isnt posible. so i decided to mute it and make a ad the music seperately. Now i have a problem that the audio wont play but the video does luckly. This is my code: This is how the folder looks like: I have the audio added and downloaded mp3 or OGG files do the same... jsut not play basicaly. How can i resolve this?
  3. Hello PIXI community! let image = PIXI.Sprite.from("imagePath"); I don't use loader for creating images and I pass this to a module where I need to get the real width of the image, but I get the width equal to 1 as I don't use loader (Hope I get this part right). So I used loader to get the real width but I got problems with passing the image to module as the image is used in setup function that is passed to loader. English is not my native language. Hope this makes sense)) So how do I create an image outside of the module and pass it to use it's width?
  4. I would really like to make my first game but, sadly I haven't a clue as to how to start with coding. I know a little bit about HTML5 Website coding but idk if that will apply to game coding at all. Also, seeing that it's my first game I'd also like to try not to spend any money on this project yet. About my Game: I figured that I should give some details as to what my idea for my first game is so that you guys can kinda base all advice off of that. • It's going to be a music game with a piano. • In the beginning you'll be given a chart that shows you how to read music and what notes correspond to what key on the keyboard. • There will be 10-20 levels, each level holding a different song. All songs will be moderatly easy since the player will most likely have no experience reading music. • Bars with piano music will scroll by above the piano (at a preset speed depending on the song) and as the notes go over a green (see through) bar you would have to click that key on the piano. • Perhaps there will be a badge system. •When you hit a right note a light blue music note will float up a little ways above the key you clicked and gadually disapear. Art isn't really a problem since I know how to whip up some decent pixel art. I just need to know where to start coding (once again for free if possible). Anyways, I guess my overall question is, Where should I start with coding if I know nothing about game coding and the the stuff above is what I want my game to be like. Thanks in advance PS: Here are some of the pics that may be in the game.
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