Jump to content

Search the Community

Showing results for tags 'Promt'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hello everyone, I'm new to phaser, but haven't found any information or examples on this. I am trying to implement a way when the player aproaches a door(an object tile in tilemap), then a new window within the game appears asking to enter a password for that door. At this moment I have just played with prompting(prompt(" ")) the player when he/she overlaps the door's tile, but it causes the player to keep on moving after entering the password. So my question would be what is the best way to solve this situation? Would like to see some examples if possible. Thanks in advance:))
×
×
  • Create New...