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Showing results for tags 'SadowMap'.
Hi, I am momentarily writing a report about BabylonJS and as I was analysing my scene I came up with the question if any new instance of a ShadowGenerator would also create a new Texture for its shadow map ... I guess (soly based on the constructor parameters) that each ShadowGenerator creates a Texture of the size specified in the constructor parameter and that the renderer (or a post processing entity) will combine all those shadow maps at the end. Is that true or does it work in another fashion? Thanks for the answers in advance, Dinkelborg