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Found 1 result

  1. Hi everyone, I'm a new user of babylon.js and i'm trying to understand what the [meshe].getWorldMatrix() and the [scene].getTransformMatrix() matrix are representing. What is a WorldMatrix ? when I try to recuperate the world matrix of a picked mesh, I obtain a 4*4 matrix with the Identity Matrix for 3*3 Submatrix at the top left, and with the 3D position at the 4th line and I don't understand why it is like that. And concretely, how the 'Project' function is running ? I have good knowledge in algebra but I have trouble with the documentation. Thanks !
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