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  1. Hello there, I have been around and around trying to come up with a camera to use. After looking at the work around's to make a camera work for my purpose I then decide another camera would be better, but then as I am looking at the work around's for this other camera, I either come back to the first or on to a third. So I need to take a break cause I am getting dizzy. I thought maybe I would make a post where I just share some of my camera dreams, please feel free to share any dreams of your own. Or if you have a recommendation, you are welcome to share. This Playground is representetive of the environment that I am using: http://www.babylonjs-playground.com/#WFLKH#25 Snaps: Like the click of the mouse wheel, if an arc rotate camera had rotational snaps, when you swipe on a touch device the camera would only go to the next snap or if you swipe more aggressively the camera would settle 2 or 3 snaps away, maybe a phone vibrates when it settles on the snap. Or maybe you could enter an array of vector3's that were the only possible camera targets, with a bezier between Arc Rotate origin and target: An interesting addition to the arc rotate camera might be a camera origin at the point where the camera rotates around and a target where you want the camera to look which could be on the other side of the origin. Free Camera Up and Down with arrow keys and touch swipe: I am sure this is pretty simple with the input manager I just don't yet understand the API and too get caught up with the arc rotate camera. Rather than move forward and backward with up down arrow and swipe i want to move up and down. Does the new setpivotpoint work for cameras cause that would help me lean towards the freecam.
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