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  1. Yo @Deltakosh or ANYBODY how can help... Can you please show me how to do animation interpolation from scene.beginAnimation start and stop range calls and how I can handle 'transition duration' which I think is blendingSpeed ... the time it takes to blend... I think that would be blendingSpeed but I'm not sure bablonylon blendingSpeed is time in milliseconds or what... I basically got Animation State machine (very early stages) working but I am going from animation clip to animation clip just using scene.begineAnimation with now BlendingSpeed options setup (because I don't know what the really means and to really use it right) and I have now interpolation so going from idle to walk to run is really choppy.... even more so when using blending trees when jumping around in the animation track with so many beginAnimations calls for each direction change on the characters... you can really se with then... Anyways... some code samples and some description on how to interoperate between animation beginAnimation calls... THANK YOU SO MUCH... BTW ... Its all going into the toolkit so everybody can take advantage... Not just my own personal use So if you have some code that already does interpolation ... can I please see it
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