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Found 1 result

  1. Greetings, Quick question: How do I dynamically update the arguments of this loop from the update function to reflect the actual coordinates of the pointer? (This loop is found in the create() function) Game.mouseTimer = game.time.events.loop( 100, Client.sendMousePos, Client.class, game.input.mousePointer.x, game.input.mousePointer.y ); I have already attempted several techniques, such as including this code snippet in the update function; However, it throws an Uncaught TypeError: Cannot set property '0' of undefined error. Game.mouseTimer.args[0] = game.input.mousePointer.x; Game.mouseTimer.args[1] = game.input.mousePointer.y; To go around the error, I tried to manually initialize the Game.mouseTimer.args array before the loop. This did indeed avoid the error; However, it only updated the arguments once. Thanks.