I have many images and I need to animate them like sprite var sky = this.game.add.sprite(X, Y, 'sky');sky.animations.add('sky', null, 15, false);sky.animations.play('sky');but they are so big (each image is 1024x768) that I can not create a spritesheet (because they are 72 images) What should I do? Change de Texture with loadTexture function or Dinamic Animation with bitmapData function? Regards, Nicholls