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Found 2 results

  1. Hello All This is my first post Here is a bug i have found while using mirrortexture: The normal vector seems to be inverted ( or not inverted if it needs to be)in some way when rendering mirror content, this makes displaying errors when using bumpmapping, with parallax it is even worse. Here is playground for bumpmapping, look at the blue wall near the edge of mirror http://playground.babylonjs.com/#I1CQH#0 Paralax example, try to rotate the camera, it is clearly something wrong with the way reflection image behaves. http://playground.babylonjs.com/#1SGTPA#3 best regar
  2. Hi, Im using textures with normal map for bump mapping effect. And everything works fine on firefox and chrome but there is no visible result of bumpmapping in IE. Is it a known issue or am I missing something? The code I use: var scale = 10;var ceilingMaterial = new BABYLON.StandardMaterial("ceilingMaterial", scene);ceilingMaterial.diffuseTexture = new BABYLON.Texture("texture/ceiling.jpg", scene);ceilingMaterial.diffuseTexture.uScale = scale;ceilingMaterial.diffuseTexture.vScale = scale;ceilingMaterial.specularColor = new BABYLON.Color3(0.5, 0.5, 0.5);ceilingMaterial.bumpTexture = new BA
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