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Showing results for tags 'mirrortexture'.
Hello All This is my first post Here is a bug i have found while using mirrortexture: The normal vector seems to be inverted ( or not inverted if it needs to be)in some way when rendering mirror content, this makes displaying errors when using bumpmapping, with parallax it is even worse. Here is playground for bumpmapping, look at the blue wall near the edge of mirror http://playground.babylonjs.com/#I1CQH#0 Paralax example, try to rotate the camera, it is clearly something wrong with the way reflection image behaves. http://playground.babylonjs.com/#1SGTPA#3 best regar
Hi, I am getting some weird issues. I have attached a link please do have a look. There are two scenes (Bedroom and kitchen). In bedroom there are few small objects (wardrobe, wall, bed, roof, floor etc.). I implemented mirror texture code, but for some reason I am not getting reflections of floor and bed. Note: for other objects I am getting reflection. Any Idea? Another Issue is in kitchen I tried to use few lights (hemi, spot), but I am not able to use more than 4 lights. How can I use more than 4 lights? https://drive.google.com/open?id=0B-cQHtrVjRzwd2J3dlRuOTlPVFU