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  1. I am looking for a way to "import/convert" sophisticated vertex animations from Cinema 4D into Babylon. I have done so numerous times into Unity3D; for which the process is to [link to example Video]: bake the mograph etc animations into keyframes inside cinema 4d export as an FBX file which includes the point cache as an extra ".pla" file import it into unity (traditionally with a thrid party plugin called "mage fiers" and its "mega point cache" feature). However, unity3D will add native support for point cache animations in the upcoming release. Question How do you guys get Cinema 4D mograph animations into babylon? Is there maybe also another way? Could Babylon maybe add PLA-Support? That would unlock plenty of creative input. Old & Related Threads 2015 Cinema 4D PLA animation export 2017 Baking Effectors for Unity
  2. Hallo zusammen. wollte mal fragen, ob es ein Plugin für Cinema4D gibt um .babylon Dateien zu erstellen? Der Umweg über Blender find ich jetzt taktisch nicht so besonders. Da es ja bereits Python Scripte gibt, wäre es sicher für erfahrene Programmierer ein leichtes, dieses von Blender auf Cinema4D umzuschreiben. Cinema4D Python SDK Google Englisch Gruß, Terra
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