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Showing results for tags 'cocos creator'.
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Hi, I am looking for Cocos CS developer to develop a games like Fruit Master, Fruit Ninja. If someone has same game in html5 in Cocos code base, I am ready to buy it Let me know
Introducing my new game! It's a shoot 'em up bullet-hell game designed to run on both mobile and desktop browsers. Link http://www.y8.com/games/dreckon Art Cover/Screenshot How to Play Touch (or click) the screen to move the ship and it will also shoot automatically as you hold it. Release to stop from moving and shooting. Game Description Defeat all last retreating alien air units on the sea and lead earth to victory! Features The game contains of 3 levels; introductory, normal, and difficult level. Each level can be finished around 3 - 6 minutes. The Player is given a maximum of 3 lives to survive, with a single weapon upgrade to get through the whole levels. It has a score system, where each defeated enemy can increase the score. The game has a hidden score multiplier. The multiplier keeps growing based on the number of bullet hit towards the enemy, and reset when the Player got defeated. In short, if you want a higher score, don't die and kill more! Technical The game is made using Cocos Creator at 60 fps by default, WebGL only, and designed to run on both mobile and desktop browsers, except UC browser. It is designed to trap you into a position that you need to discover yourself so you won't die! The game doesn't just blindly throw bullets and enemies all over the place. The game was developed around 1.5 working months, part-time. All the illustrations, sound effects, and soundtracks are all made by me except the fonts. That's all thank you! Let me know what you think, and looking forward for your feedback. Update 25/2/2018: - Adjusted the sound volume - Game over now shows Player last score - Gameplay: Increased invincibility time to 2.5s upon revival - Gameplay: Player aircraft position is now 16px higher from touch position than previous - Bug: The game may not show the return menu on final level clear. Update 19/1/2019 - New "ownership" to chewgako, haha! Apparently I do remember this account. The email has been deleted though, so I'll stick with my new account. - Upgraded the Cocos engine version from 1.? (already forgot) to 2.1 - Fixed some background issues due to incompatibility (by removing them). - Fixed boundary screen issue where the ship can go beyond expected boundary on landscape, though the game is designed for only portrait. - The game can work on both landscape and portrait, but the screen is default to portrait. - Change main menu button font colors to be more visible. - Edited main menu's decoration cause it looks so freaking pale. - Fixed the main menu cloud animation loop. - Fixed bug where one type of enemy ship aren't removed from the game after its wave is ended. - Fixed boot script error due to Cocos version being incompatible with the old boot file from custom build-templates. Update 23/1/2019 - Shorten the level clear music - Removed fadeout on game over - Fixed bug where game over isn't going back to main menu on second time - Added in-game ads - Link is now (finally) available