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  1. Cocos Creator HTML5 Developer At Starloop Studios we are looking for a Cocos Creator HTML5 Developer (full time permanent position) ready to make our clients’ wishes and our team’s ideas come true! Come on board and get ready to create successful kickass playable ads that generate a wow effect on our audience, and help shape the whole architecture and technical process behind them. Minimum requirements Extensive knowledge in JavaScript & HTML5 development. Working knowledge of at least 2 different HTML5 frameworks/libraries for developing games and the ability to quickly get up to speed with any related tools. Experience in creating exciting, highly interactive experiences on the desktop, iPad, iPhone and other mobile devices. Proven resourcefulness in troubleshooting complex problems. Experience coding for mobile web using responsive web technologies. Strong debugging and optimization abilities. Good English oral and written communication skills Good positive attitude and outlook, self-motivated, and a great team-player. Good communication and problem-solving skills. Have a proactive work ethic. Good to have Experience on Cocos Creator or other Cocos2d frameworks. Responsibilities As a Cocos Creator HTML5 Developer you will be part of the development team in charge of developing playable ads and creating a pipeline to publish them in multiple networks and sites, working closely with designers, producers, artists and other developers. Perks A good working environment within a group of motivated colleagues Flexible schedule Horizontal and agile organization Passion for video games And many more things that you will discover… join us to find out! Do you want to start working at Starloop? Send your CV at [email protected] Take a look on https://starloopstudios.com/career
  2. Hi, I am looking for Cocos CS developer to develop a games like Fruit Master, Fruit Ninja. If someone has same game in html5 in Cocos code base, I am ready to buy it Let me know
  3. Introducing my new game! It's a shoot 'em up bullet-hell game designed to run on both mobile and desktop browsers. Link http://www.y8.com/games/dreckon Art Cover/Screenshot How to Play Touch (or click) the screen to move the ship and it will also shoot automatically as you hold it. Release to stop from moving and shooting. Game Description Defeat all last retreating alien air units on the sea and lead earth to victory! Features The game contains of 3 levels; introductory, normal, and difficult level. Each level can be finished around 3 - 6 minutes. The Player is given a maximum of 3 lives to survive, with a single weapon upgrade to get through the whole levels. It has a score system, where each defeated enemy can increase the score. The game has a hidden score multiplier. The multiplier keeps growing based on the number of bullet hit towards the enemy, and reset when the Player got defeated. In short, if you want a higher score, don't die and kill more! Technical The game is made using Cocos Creator at 60 fps by default, WebGL only, and designed to run on both mobile and desktop browsers, except UC browser. It is designed to trap you into a position that you need to discover yourself so you won't die! The game doesn't just blindly throw bullets and enemies all over the place. The game was developed around 1.5 working months, part-time. All the illustrations, sound effects, and soundtracks are all made by me except the fonts. That's all thank you! Let me know what you think, and looking forward for your feedback. Update 25/2/2018: - Adjusted the sound volume - Game over now shows Player last score - Gameplay: Increased invincibility time to 2.5s upon revival - Gameplay: Player aircraft position is now 16px higher from touch position than previous - Bug: The game may not show the return menu on final level clear. Update 19/1/2019 - New "ownership" to chewgako, haha! Apparently I do remember this account. The email has been deleted though, so I'll stick with my new account. - Upgraded the Cocos engine version from 1.? (already forgot) to 2.1 - Fixed some background issues due to incompatibility (by removing them). - Fixed boundary screen issue where the ship can go beyond expected boundary on landscape, though the game is designed for only portrait. - The game can work on both landscape and portrait, but the screen is default to portrait. - Change main menu button font colors to be more visible. - Edited main menu's decoration cause it looks so freaking pale. - Fixed the main menu cloud animation loop. - Fixed bug where one type of enemy ship aren't removed from the game after its wave is ended. - Fixed boot script error due to Cocos version being incompatible with the old boot file from custom build-templates. Update 23/1/2019 - Shorten the level clear music - Removed fadeout on game over - Fixed bug where game over isn't going back to main menu on second time - Added in-game ads - Link is now (finally) available
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