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Found 5 results

  1. Introducing my new game! It's a shoot 'em up bullet-hell game designed to run on both mobile and desktop browsers. Link http://www.y8.com/games/dreckon Art Cover/Screenshot How to Play Touch (or click) the screen to move the ship and it will also shoot automatically as you hold it. Release to stop from moving and shooting. Game Description Defeat all last retreating alien air units on the sea and lead earth to victory! Features The game contains of 3 levels; introductory, normal, and difficult level. Each level can be finished around 3 - 6 minutes. The Pla
  2. Hello everybody! I want to share with you the game I made this year for the #js13k jam, it's an stressing shoot 'em up where your objective is to survive much as possible. It's my first time using fragment shaders in a game and I must to say that is not easy to start with, but at the end the results are amazing! So if you want to play it you can find it in: http://js13kgames.com/entries/evil-glitch Also as a requirement for the gamejam all code is opensource (https://github.com/agar3s/devil-glitches), there you can find links with the references I used for the game and people t
  3. Hello guys, just wanted to show an HTML5 game made with superpowers. Super Coin Collector is a shoot e'm up 2D for Android inspired by Super Crate Box. You can download it from: https://goo.gl/cD0fHt
  4. Hey everyone. I somehow managed to finish a somewhat proper game "Shoot the bastards!", thanks to this community's help. Edit: Now playable on firefox as well. Here's how it looks on mobile: Here's the link to play it: http://raiprographics.com/crazydev/shootEm/ Mild NSFW warning. Controls: Directional keys to move and space to shoot, and onscreen controls on mobile. So these are my queries: The performance on mobile still isn't satisfactory. How to improve performance? I will provide you with link to the main game state file if you need that to answer
  5. Hi all, We are a small creative development studio from the Netherlands and we just started out to explore the capabilities of the phaser framework. We decided to develop a shoot em up game in html5. At first the goal was to make it playable om a variety of mobile devices and desktop. At the end this is a hard task to accomplish as the game grew into a more processor demanding thing then we expected (is it the animation causing a severe slowdown?). So the downside is a.t.m. it is more like a flash game then a html 5 game. Very good performance in webgl enabled desktop browsers, chrome perfor
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