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Found 2 results

  1. Hi, I'm making a top-down game with the camera that follows the player. Early on, I realized there was a persistent camera jittering effect when using velocity, so I switched my movement to manually change the players x & y coordinates. However, when I started adding enemies to the game that also had arcade physics bodies, I realized that my bodies would not collide. Looking into this, I found this response from the Phaser devs, saying that the problem would be solved in P2. I switched both my bodies to P2, but they still will not collide. Is there a way I can work around both the camera and collisions issue? Thanks in advance for the help.
  2. Hi, I'm making a top-down game with the camera that follows the player. Early on, I realized there was a persistent camera jittering effect when using velocity, so I switched my movement to manually change the players x & y coordinates. However, when I started adding enemies to the game that also had arcade physics bodies, I realized that my bodies would not collide. Looking into this, I found this response from the Phaser devs, saying that the problem would be solved in P2. I switched both my bodies to P2, but they still will not collide. Is there a way I can work around both the camera and collisions issue? Thanks in advance for the help.
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