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  1. Hello, I am thinking about to create a Europe map for my game. There are some restrictions: -I don't want to load the map over the internet because I want to keep the network traffic small -I don't want to increase my code significantly. The map should have the size of 1000x1000 pixels. This results in 1 million pixels overall. To save all pixels as black white values would result in 8 million bit. That would increase my game size too much! I am thinking about creating the map by an algorithm. But that seems to be difficult, right? So far I have an algorithm that creates my other maps dynamically. The input of this algorithm is just a pseudo random number. And now I am thinking about a very big number that creates the Europe map "by accident". Can anyone still follow me?
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