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  1. Greetings. I am seeking for a way that allows players to draw their own characters and later to be able to play with them in-game. To make the concept very simple lets make the drawn player just a 2d shape or a group of lines and circles or even a mix of both. I think this can be decomposed in these steps: An empty canvas is made for the user to create what he wants: By painting or something of that genre; By using a specific polygon creation interface that allows dragging and molding shapes; Note: I was able to create a way to paint on canvas but I didn't find a way to let user drag and create shapes or something of that kind. I would more likely opt for the second option so some suggestions on how do this would be really appreciated. Somehow, I only get the user drawn / shaped creation from all the canvas. There should be a way to "surround" what the user has created and then save it: By (in the drawing case probably) checking only for the color comparison between the white and the player color; By, somehow, defining different points that all together would countain the user creation (either drawn or shaped); Note: In this case I am kind of lost. I have almost no clue of how this could be made. However, I have heard of box2d but I think it was more focused in C or something of that kind? Would it work and how could I do it? I would finally have the user creation stored and ready to load it in game as an image of a sprite. I hope I could explain it all correctly. Can someone give me some orientation on this?
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