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  1. I need to use some of the features of webgl2.0 (http://doc.babylonjs.com/features/webgl2) in some businesses,such as deferred shadding. but it says "In Babylon.js, our first use of this technique is to render a geometry buffer of the scene." in the document#Multiple Render Target. I still don't know how I should code,can I just use API from https://developer.mozilla.org/zh-CN/docs/Web/API/WebGL2RenderingContext/drawBuffers ??? I would like to have a documentation to help me ! thannnnnnnks
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