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Found 1 result

  1. A few days back, dad72 posted a little piece of useful code for attaching an object to a specific bone. So I thought I would try it out. Sword It works, in the sense that I can add/ remove the "sword" (just a long thin cube) to a hand bone. BUT ... Try this: 1. Check out the sword without clicking on it - appears like a normal elongated cube. 2. Click on the sword - it attaches to the hand - but examine the sword now (without clicking on it) and the normals seem to be flipped. 3. Click on the sword - it detaches from the hand and returns to its original position - and the normals are back as they should be. Anybody, any idea what is going on? (Everything comes from Blender, I made sure that the normals are facing outside before exporting.) cheers, gryff